安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Error: add_county_modifier effect []
Script location: file: common/scripted_effects; update_prosperity_bonus line: 43 file: common/on_action/prosperity_on_action.txt line: 66
I only found out about it because even in the year 1000ish my game speed was super slow, and had a population issue. Checked the logs as well and found millions of errors spammed, traced down the error to this mod.
@ssirbe1's fix works, thanks I was about to look so you saved me some effort, I appreciate you.
The centralize development decision does not go away after pressing the button.
I suspect its missing the cooldown. Otherwise you press it again thinking that you forgot it. And wasting prestige for nothing.
It looks like since it has no cooldown, it's basically a permanent modifier and not a temporal.
Which makes that decision very OP. 200 prestige for a permanent 75% modifier is very cheap. It makes the time being stuck as tribal much shorter.
In 00_trait_decisions.txt inside vanilla decision folder you will find cooldown for the normal development decision.
Maybe something that could be adapted to the centralize development decision?