Crusader Kings III

Crusader Kings III

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Stewardship+
   
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2023 年 1 月 15 日 下午 11:08
2023 年 1 月 15 日 下午 11:11
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Stewardship+

描述
Adds some new interactions and decisions that make playing a stewardship-focused run a little more fun.

Interactions Added:

Purchase Title (allows purchasing land from people in your realm)
Legitimize Ruler (allows you to remove all claims on a vassal's land in exchange for something)

Decisions Added:

Centralize Development (Bonus to capital development)
Modernize Infrastructure (building slot and development bonus)
Invest In Vassals (give vassals a development bonus and get an opinion bonus in return)

Mini-mechanic:

Prosperity

the longer you stay at peace, the bigger bonuses to development you get! The bonuses start small after about 5 years of not being at war, and max out after 20 years of not being at war.
11 条留言
Dr_Zoidberg_M.D. 2024 年 11 月 17 日 下午 3:21 
Any chance for update or letting someone update?
Khanz1 2023 年 7 月 17 日 下午 2:40 
Fred, Can you post the fix???
[+DG+] Sir_Castic 2023 年 6 月 19 日 下午 5:53 
can you remoeve the saracens from this mod?
CaddyShack 2023 年 5 月 16 日 下午 6:44 
update please
Fred 2023 年 4 月 13 日 下午 9:23 
Came here to post the error message that was spamming millions of times in my error.log file:

Error: add_county_modifier effect []
Script location: file: common/scripted_effects; update_prosperity_bonus line: 43 file: common/on_action/prosperity_on_action.txt line: 66

I only found out about it because even in the year 1000ish my game speed was super slow, and had a population issue. Checked the logs as well and found millions of errors spammed, traced down the error to this mod.

@ssirbe1's fix works, thanks I was about to look so you saved me some effort, I appreciate you.
SirSen 2023 年 3 月 16 日 下午 11:20 
legitimize_rule.txt line 131 "for_strong_hook" is incorrect scope and is spamming errors in the log. Should be "has_strong_hook"
Cavve 2023 年 1 月 22 日 下午 12:15 
Great idea for an development mod. Though it is quite OP.

The centralize development decision does not go away after pressing the button.
I suspect its missing the cooldown. Otherwise you press it again thinking that you forgot it. And wasting prestige for nothing.
It looks like since it has no cooldown, it's basically a permanent modifier and not a temporal.
Which makes that decision very OP. 200 prestige for a permanent 75% modifier is very cheap. It makes the time being stuck as tribal much shorter.



In 00_trait_decisions.txt inside vanilla decision folder you will find cooldown for the normal development decision.
Maybe something that could be adapted to the centralize development decision?
JavierSánchez 2023 年 1 月 19 日 上午 10:18 
is it compatible with Sinews of War?
dr_uk_2000 2023 年 1 月 16 日 下午 1:31 
Excellent mod! Will the AI also use this?
Herr Doctor 2023 年 1 月 16 日 上午 2:24 
Wonderful mod. Except the prosperity is too op in my opinion.