安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










because everytime they engage they move around
How to play SquidBots Zeus with Fireteam:
Create a lobby with Zeus as an activated Mod. This may appear as "Unknown Mod" as there's currently a bug in Squad's lobby mod manager.
Select a Zeus layer in the Mission Select Laptop
This would allow more customisable and unique user based experiences.
I tried using the Shift P function and was able to bring up the flight cam. But it didn't load the Zeus interface function.
I also tried AdminChangeLayer Zeus_Fallujah but it instantly went brought up the mission stalemate overlay, giving me the option to go to the next round, back to main menu or back to lobby. However I used AdminSetNextLayer Zeus_Fallujah and waited during the Stalemate Overlay and it launched the Zeus_Fallujah map.
I unfortunately haven't tried it with players joining in. But this could be a work around getting players in a private lobby. Hope someone is able to test this out. (Asking mates to get the zeus workshop mods to try this theory out. I will let you know the outcome).