Source Filmmaker

Source Filmmaker

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Casual Heavy and Medic Models
   
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Universe: Team Fortress
Model
Models: Character
标签: SFM, Heavy
文件大小
发表于
更新日期
47.922 MB
2014 年 7 月 25 日 上午 12:23
2015 年 10 月 16 日 上午 12:18
2 项改动说明 ( 查看 )

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Casual Heavy and Medic Models

描述
EDIT 10/16/15: Reuploading these models (which appear to be loading properly into SFM after I subscribed to my own content for some reason) in the hopes that it will fix the problem with the invisible textures. Let me know if they're still broken.

My custom models of Heavy and Medic from TF2 without their lab coat/flak vest.

NOTE: These are some old compiles using an LOD hack to get the HWM heads onto the custom bodies; I might compile some more legit versions in the future now that Blender can export DMXes.

Relevant text from the original README:


PROPS
====================
Due to the awkward way SFM <s>uses</s> used to use bodygroups, a number of items which were bodygroups on the Garry's Mod versions of these models have been recompiled as props. These can be found in the player/items/medic and player/items/heavy directories and can be added to the models in the same way as any other equippable item; by locking the appropriate bones and dragging their Zero sliders.


Due to how they're set up, some of these props might not spawn in the middle of your screen. You can either select one of their bones and go looking for it with the work camera or lock and drag them onto your character model if you don't see them right away.

Props included in this pack are:

Heavy:
prop_ammopouch
prop_bandolier
prop_glasses (round, foldable)
prop_glasses_reading (semicircular, foldable)

Medic:
prop_backpack
prop_glasses (foldable)
prop_hippouch
prop_rearpouch

SKINS
====================
Each model has eight skins (four variations with two team colors each).

Medic has two plain skins, two bloodied skins, two skins with only his hands bloodied, and two Übercharged skins.

Heavy has two plain skins, two skins with bloodied fists and a spray across his shirt, two skins with a bandage on his forehead using a head skin packaged with SFM, and two Übercharged skins.

ETC
====================
These models have had some extra bones added to their skeletons: Heavy to help make his torso deform more naturally, and Medic for his necktie. These will most likely not interfere if you want to use the default animations for either class, although Medic's tie may need to be reposed to eliminate clipping.

Includes:
player\hwm\casual_medic.mdl
player\hwm\casual_heavy.mdl
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails?id=291043093 - Casual Heavy and Medic Models
76 条留言
Aoki_Harris 8 月 25 日 上午 12:40 
TLDR: Vest suspenders are invisible and there's a bandaid fix. Changed the material's translucency, used $basetexture to make it white, then a vector 3 $Color to color it. (0.4 0.36 0.34 belt color, 0.3 0.22 0.2 suspenders color) This tutorial link should help with color changing but NOT with changing the material's translucency.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=291500222

When you get the proper textures displaying right, the UVs are just slightly off. This is what gives you those "black splotches" I've been seeing people comment about. They're from the blank areas of the textures. I tried shifting the texture but it was warping strangely, so the UVs might be gunked up.

Regardless of some minor issues, these models are fantastic- I just wish it could have been a simple tweak of the cloakfactor like I thought it'd be TwT
Sorry for the novel, I'm incapable of leaving out a single detail ever.
Aoki_Harris 8 月 25 日 上午 12:40 
Band-aid fix:
Transparent: Open medic_lens.vmt file in notes > put "//" at the beginning (farthest left) of "$translucent" line > save
This will make it opaque. If you plan to use the special medic glasses with the nice lenses, you can just get rid of those forward slashes and revert it to normal.

Override Materials: In SFM, right click model in hierarchy > "Add Override Materials" > "Show in Element Viewer" > "Model"

White texture: Click plus on "+materials" > click plus on "+medic_lens" > right click "+medic_lens" > "Add Attribute" > "String" > name it "$basetexture" > type file location of blank white texture to the right of $basetexture

Color: Right click "+medic_lens" > "Add Attributes" > "vector 3" > name it "$Color" (capital letter is important for some reason) > to the right of $Color, you should see a "0 0 0" (R G B) and your suspenders should turn pitch black > modify the numbers from 0 to 1 (higher is emissive)
Baldi 3 月 15 日 下午 9:39 
do not watch at me like that
VonKillingston 1 月 30 日 下午 6:00 
oh no gAYYYYYYYYY!!!!!!!!!!!!!!!!!
M9ffinD4ck8r 2024 年 5 月 9 日 下午 3:40 
WHEN IS THE SEX UPDATEE/j/j/j/j/j/j/j/j/j//j/j/j/j/jj/j/j/j/
Gunchap Red 2023 年 10 月 1 日 上午 10:39 
I can't find the seperate bandolier model
goeb24 2023 年 9 月 9 日 下午 1:03 
sex update when
Art_Shed_32 2023 年 8 月 14 日 下午 6:21 
husbands <3
sameatsyou 2023 年 8 月 5 日 下午 3:31 
oh god guys its the gays
Banana Man 2023 年 6 月 28 日 下午 12:23 
GAY!!!!