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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=291500222
When you get the proper textures displaying right, the UVs are just slightly off. This is what gives you those "black splotches" I've been seeing people comment about. They're from the blank areas of the textures. I tried shifting the texture but it was warping strangely, so the UVs might be gunked up.
Regardless of some minor issues, these models are fantastic- I just wish it could have been a simple tweak of the cloakfactor like I thought it'd be TwT
Sorry for the novel, I'm incapable of leaving out a single detail ever.
Transparent: Open medic_lens.vmt file in notes > put "//" at the beginning (farthest left) of "$translucent" line > save
This will make it opaque. If you plan to use the special medic glasses with the nice lenses, you can just get rid of those forward slashes and revert it to normal.
Override Materials: In SFM, right click model in hierarchy > "Add Override Materials" > "Show in Element Viewer" > "Model"
White texture: Click plus on "+materials" > click plus on "+medic_lens" > right click "+medic_lens" > "Add Attribute" > "String" > name it "$basetexture" > type file location of blank white texture to the right of $basetexture
Color: Right click "+medic_lens" > "Add Attributes" > "vector 3" > name it "$Color" (capital letter is important for some reason) > to the right of $Color, you should see a "0 0 0" (R G B) and your suspenders should turn pitch black > modify the numbers from 0 to 1 (higher is emissive)