Star Traders: Frontiers

Star Traders: Frontiers

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[OBSOLETE] Fuji Battlecruiser [OBSOLETE]
   
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2022 年 12 月 24 日 下午 2:43
6 月 6 日 上午 7:17
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[OBSOLETE] Fuji Battlecruiser [OBSOLETE]

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OBSOLETE

This mod has been fully ported over to Fuji Battlecruiser which is more compatible with other mods and will be easier to bughunt and keep up to date.


This is the last update for this mod, 6June25, to fix the invisible engine and warp drive. It will receive no further updates.

A powerful warship with more room and capabilities than any other ship in the galaxy, the Fuji Battlecruiser was created with a single goal in mind. End the Xeno threat. Developed by a massive coalition of all the Syndicates and Great Houses using reverse-engineered Xeno technology, the Fuji Battlecruiser is more than capable of meeting the needs of any and every discerning Star Trader.

This ship has increase mass capacity, 14,14,12 slots and features new engines and hyperwarp drives capable of moving a ship of it's size. A new, and expensive, officer cabin has been added to help make the most of your newfound space and some new bridge types have been added as well, some of which are locked behind story walls.

*NOTE* This has not been created or tested in terms of game balance, you may find that it is entirely overpowered, please use discretion.
21 条留言
LeFire 6 月 8 日 下午 11:03 
Thanks!!
Cool Breeze  [作者] 6 月 6 日 上午 7:24 
I have updated and fixed the invisible warp drive and engine. I'm also discontinuing support for this version of the mod since it's much less compatible with other mods and requires a good deal more digging to update without breaking something else. I have fully ported it over to my other version, it's the exact same thing as this but with more compatibility inbuilt to help prevent mod conflict.
Cool Breeze  [作者] 5 月 28 日 上午 8:41 
I updated the _id values on my last update to solve that problem. I'll have to look into the jump drive issue, it has one by design but perhaps the _id conflicts with one of your other mods.
LeFire 5 月 28 日 上午 8:30 
@Cool Breeze, oh I didn't expect you to answer. Two issues I think. One is the issue described by DarthDan about too low _id values. Second is when purchased, the ship comes with no jump drive.
Cool Breeze  [作者] 5 月 25 日 上午 7:08 
That's not helpful for troubleshooting. What exactly is the problem?
LeFire 5 月 25 日 上午 5:52 
Mod is broken, and can't be fixed unfortunately.
DarthDan 2024 年 11 月 9 日 下午 12:48 
Okay, after doing a bit of research on Star Traders modding I was able to fix the problem with this mod. The issue was with the database IDs used for the ShipDataCompartment insert statements of the mod's data.sql. The mod maker chose to use IDs 2000-2040 for the _id value of those inserts, but those values are too low and will cause an id conflict error. I changed the _id values for those inserts to 12000 through 12040, and the error was fixed.
DarthDan 2024 年 11 月 9 日 上午 8:54 
Unfortunately the error still occurs even if I disable every other mod, and have the Fuji Battlecruiser mod as the only active mod. Is it even possible for inactive mods to conflict with an active mod?
Cool Breeze  [作者] 2024 年 11 月 9 日 上午 7:14 
@DarthDan this means that you have another mod that is using the same ID as a component in my mod. Unfortunately unless I have your mod list and load order I won't be able to identify which one is getting hijacked. You can try moving my mod around in the load order to identify which mod is hijacking which key and I'll be able to troubleshoot better.
DarthDan 2024 年 11 月 8 日 下午 2:44 
when I try to load this mod, the game gives me an error - "sql error detected in mod, primary key must be unique". Can you update the mod to fix the error?