安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






在 Youtube 上 



1) Close SFM if it's open.
2) Unsubscribe from this add-on.
3) Open SFM again. You should get a prompt asking if you want to unsubscribe from the add-on. Hit OK/Yes.
4) You should get a confirmation saying the unsubscribing was successful.
5) Close SFM again.
6) Re-subscribe to this add-on.
1) Right click on the main screen, and click Draw Game Entities > Other Entities.
2) Done!
This way is useful if you're happy with models being where they are and won't need to manipulate/animate them. Otherwise:
Complicated method that lets you manipulate things as you see fit:
1) Record some gameplay (length doesn't matter, as long as you record past the initial countdown).
2) Once you're back in SFM proper, right click on the Animation Set Editor (the box with models, lights etc. you've added). Click "Create Animation Set(s) for Existing Element(s)".
3) Select all of the models, Doors etc. or pick the ones you need, then hit OK (or whatever it was).
4) Copy everything you just created, and delete the animation sets you just created.
5) Right click on your current shot in Timeline, click Cleanup > Manage Takes.
6) Select the take you just created and delete it.
7) Paste the animation sets back.
Steps 4-7 are needed to prevent occasional lighting issue with props.