安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









It also only seems to affect the texture mask, NOT the stats. Essentially, the whole thing is colored and not the metal bit only.
It's been a while since I worked on this mod, plus I used black magic to even get it to work using only Defs, so it may take me a bit to figure out why only the pila does that.
For now, you can ignore the error though, as long as it's not crashing the game, it's fine.
[Stuffed Guns - Start of stack trace]
Verse.PatchOperationReplace(xpath="Defs/ThingDef[defName= "Pila"]/costList"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=36
[End of stack trace]
I'm getting errors at the end map generation involving the following call
RimWorld.StatWorker_MarketValue.CalculatedBaseMarketValue
But not sure if this is related
@Holgast I never heard of gunmetal but looked it up and found it. Unfortunately it’s on a kind of sketchy website with popups when you try to download. Not sure if it could be found elsewhere but this mod basically does the same thing while also changing damage values.