Cosmoteer: 星舰设计师

Cosmoteer: 星舰设计师

70 个评价
Efficient factory production
   
奖励
收藏
已收藏
取消收藏
标签: Mods
文件大小
发表于
更新日期
124.434 KB
2022 年 11 月 12 日 上午 10:41
8 月 2 日 上午 9:16
5 项改动说明 ( 查看 )

订阅以下载
Efficient factory production

描述
Increases the conversion rate of resources to products for all factories, depending on resource rarity:

- Coils 1 -> 6.
- HyperCoils 1 -> 3.
- Diamonds 1 -> 4.
- Processors 1 -> 5.
- Steel 1 -> 6.
- Tristeel 1 -> 4.
- Enriched Uranium 1 -> 2.

- Ammo 1 -> 20.
- HE 1 -> 6.
- Emp 1 -> 6.
- Nuke 1 -> 6.
- Mine 1 -> 6.
- Thermal 1 -> 3.

This change makes it viable for a player to earn money from buying resources and producing stuff for sale or from asteroid mining.




Disclaimer:
Mod affects only '/Part/Components/ResourceConverter/ToQuantity' so it should be safe to use with anything else that changes factories.
Feel free to use as a part/basis of your mods without asking me for permission.
Feel free to reupload if game version changes and I'm not around to fix them.

Notes:
Values are subject to change, rather to be increased than decreased.
Please keep in mind that if you use this with 10x storage mod, AI ships will have tons of raw resources to buy and produce things from. May be a bit easy to earn money in such case.




Compatibility Info:
Dondelium's The Deranged Industries: Efficient Factories
Link: The Deranged Industries: Efficient Factories

For those who wonder if these two mods are compatibile:
Dondelium's mod changes the input per cycle of a factory. My mod changes the output per cycle of a factory.

This means this mod will produce more goods, faster, while Dandelium's mod takes a more balanced approach to factory resource-to-product conversion.

The two mods will stack, and 1/2 of copper ore will be used to produce 6 coils.
This, mind you, is totally imbalanced in terms of cost-to-profit, so you may very easily get tons of cash - it will spoil your fun in the long run :)
25 条留言
RonronLeNounours 6 月 18 日 上午 4:29 
thanks for the mods ^^
can you make a "submods" for "tiered part" pretty please
CHALAZO 1 月 9 日 上午 12:09 
El mod genera el siguiente error: Ya se agregó un elemento con la misma clave. Clave: Cosmoteer.Multiplayer.Mod Data
sir Evans  [作者] 2024 年 10 月 5 日 下午 5:00 
Not really, I'm afraid. Mods load in order of their publication on steam workshop, so... Changing anything in here won't affect the omni factory mod as it was released later.

But it would be very easy for you to make a mod like this for omnifactory mod, I think.
Virsteinn 2024 年 10 月 5 日 下午 2:24 
There's an omnifactory mod by joemama1512 (Super ultimate multi universal factory) that I came across recently. Sadly, it appears this mod doesn't affect it. Would you be amenable either to making a submod for it or else allowing me to do so?
LordZile 2023 年 3 月 5 日 下午 6:47 
i can tell you that if they all tweek the base game production then yes they WILL overlap and glitch the game. think of it this way if you have 3 mods that tweek the same base game file, the game codding can only read one overlap. if it is split to 3 overlaps the game will not read it cause it doesnt know what is the write file. thats why most modders make new items IE, MK2 or supper producer so their mod doesnt overlap and make a compat issue
sir Evans  [作者] 2022 年 12 月 7 日 下午 1:20 
@Ragnaman
Try Dondelium's version then :) I think ratios in his mod are exactly of that magnitude.
Ragnaman 2022 年 12 月 7 日 上午 11:10 
Would be great to have some medium version.
Vanilla is too grindy, but this mod is too generous, a 1->2 is a 100% increase already, 1->6 is beyond exponential.
sir Evans  [作者] 2022 年 12 月 4 日 上午 10:40 
You need to activate mod in ingame menu, I think.
hmorder 2022 年 12 月 4 日 上午 8:10 
I subscribed but didn't see a change, maybe need to load the mod through the site? Not sure what I could have done wrong other than clicking subscribe, which usually works with Workshop
maomaotu 2022 年 11 月 25 日 下午 11:29 
根据资源稀缺性,提高所有工厂的资源转化率:



-线圈1->6。

-超级线圈1->3。

-菱形1->4。

-处理器1->5。

-钢1->6。

-Tristeel 1->4。

-浓缩铀1->2。



-弹药1->20。

-他1->6。

-Emp 1->6。

-核1->6。

-矿井1->6。



这种变化使得玩家可以通过购买资源和生产出售的物品或小行星采矿来赚钱。