Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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ANTIQUA LEGENDARY, submod for DEI and Rome 2 - GRAND CAMPAIGN (v.1.1)
   
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47.193 MB
2022 年 10 月 14 日 上午 9:10
2023 年 3 月 31 日 上午 6:51
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ANTIQUA LEGENDARY, submod for DEI and Rome 2 - GRAND CAMPAIGN (v.1.1)

描述
ANTIQUA LEGENDARY - submod for DEI (1.3) and Rome 2 - GRAND CAMPAIGN. It is slow paced mod based on some Testudo mod parts, but more similar to DEI gameplay. ANTIQUA LEGENDARY is only mod balanced for playing on Legendary difficulty! Mod is about game balancing and use existing DEI graphic, units and interface.

This mod should be loaded above Divide et Impera mod (all DEI parts) on your mod list. It is not intended to be played with vanilla game or without DEI enabled. This mod is only for Grand Campaign, not for DLCs. When you intend to play DLC campaigns, please disable this mod first. This mod may be too easy on normal/hard difficulty. If have multiple Antiqua Legendary mods, ONLY ONE should be active.
Mod was made and balanced for DEI 1.3., later it is adjusted to DEI 1.3.1 / 1.3.2

Mod description:
- Optimised to play on legendary difficulty for veteran players! Just scroll to Legendary difficulty and play!
- No saves, fog of war mandatory, no battle pause...all beauty of Legendary difficulty
- 12 tpy
- Only true balanced mod for 12 turns per year (politics, building time, technology, movement, character and unit development, reforms...etc)
- First mod with tweaked legendary battle difficulty, to make it slightly easier and thus more realistic
- AI given selected handicaps to make legendary difficulty actually playable in campaign and in battles. Battles should be similar to DEI hard difficulty.
- AI is balanced to be not overpowered, but sneaky, not reliable and aggressive
- Slow paced, probably few hundred turns required to complete!
- Antiqua 4 turns diplomacy. Player can initiate diplomacy every fourth turn, but war and peace negotiation every turn. This is to simulate slow pace of diplomacy in old ages, and to prevent player to spent too many idle time at diplomacy screen.
- TESTUDO parts and selected testudo scripts (credits goes to author of testudo mod) to balance economy in late game
- Some extra scripts added to reinforce ai, handicap player later in campaign
- Roman faction preferred, but also all other faction playable
- Historical objectives for Rome based on other mod (Historical Objectives for Rome - DEI Version)
- New menu backgrounds
- No crazy ai doomstack spams
- Political actions overhauled, Sent Diplomat function disabled
- Adding +16 party loyalty on Legendary difficulty.
- Reduce effect of ramming for ships; in order to reduce destruction of AI armies by luring them on sea and ramming to sea bottom.
- Changed pace means campaign will be difficult on start, but it will be difficult late game too. For example, you can easily loose your campaign on turn 200!
- Disabled diplomacy with Epirus for Roman Faction (first 12 turns). To avoid easy start for Rome.
- and much, much more added to gameplay to discover

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CUSTOM SCRIPTED FEATURES (imported from TESTUDO MOD)

BEGINNER'S LUCK / TESTUDO TIMELINE:
A script that will make your life easier for the first part of the game (check pop up messages coming out every two years/24 turns). After some time the script will transform into penalties. Also, you'll get slight growing penalties to battle stats.
ECONOMY:
Scripted penalties to economical features depending on number of regions owned.
CIVIC:
Scripted penalties to civic features depending on number of regions owned.
ARMY PERCENTAGE AND CULTURE:
Simple script giving an effect to armies depending on region's majority/minority culture.

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What is ANTIQUA LEGENDARY?
ANTIQUA LEGENDARY is a compilation of db and scripted features to make DEI more intense, realistic and playable on game most demanding difficulty - Legendary difficulty. ANTIQUA LEGENDARY leads to a slower, tactical and more realistic campaign with a prolonged "on-the-edge" experience. It could be considered a "DeI Hardcore submod" overhaul and refinement. There are a lot of changed and added features inside ANTIQUA LEGENDARY to make a Legendary campaign properly harder and slower but still playable and enjoyable.

Why ANTIQUA LEGENDARY?
For a customizable, more realistic, hard and slow DEI campaign. With ANTIQUA LEGENDARY it will be difficult to have large amounts of gold. You'll have to plan you investments even in late game. You'll have to pay attention to PO, food, growth, cutural, population and many more issues. It is more strategical and tactical while playing in stratmap. Notice that also AI is slower, so it won't send you tons of armies.

Why Legendary difficulty is reccommended for ANTIQUA LEGENDARY?
Because there is no normal save game on legendary and game is auto saved after you already made wrong move. So, the tension is greater, game is far more demanding, you have to be 100% in; Otherwise you'll loose. Nothing like other difficulty levels where you can easily return to previous turn if you do not like outcome. In ANTIQUA LEGENDARY AI is not crazy overpowered like on default DEI legendary, so there is some valid feeling or realism and fair game.

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Big thanks to Jake Armitage, author of (abandoned) TESTUDO mod for allowing me to use TESTUDO parts. TESTUDO mod was inspiration and base for ANTIQUA LEGENDARY.

All Credits and thanks to DEI team for best TW mod.

If your game crashes on start please ensure you have DEI mod (all parts) activated and ANTIQUA LEGENDARY is loaded above of DEI.
Most user mods will not be compatible, especially if about difficulty, UI, economy or units, except graphic mods which are normally compatible with DEI.
Disclaimer:
- I had no time to long play this mod in Grand Campaign. Testing is to be done by players.
- Historical objectives for Rome based on other mod: Included - Historical Objectives for Rome - DEI Version. All credits goes to Author of this mode.
热门讨论 查看全部(2)
3
2022 年 11 月 1 日 下午 10:10
Why Legendary and how similar to Testudo?
Timujin
2
2023 年 9 月 28 日 上午 3:46
More DLC support ?
leonardusius
69 条留言
Helar 11 月 13 日 下午 2:20 
Does this still work with latest version od DEI?
Gabelo01 11 月 11 日 下午 1:14 
Just wanted to hop in here and say i wouldnt play without this mod... Thank you!
Nina & Alexander 8 月 29 日 下午 4:53 
I'm in love with this mod. I play it also with "Cultural Tension Reworked" and "DeI - Realistic Combat Overhaul". Is the most satisfactory pain that I have ever experienced.

I needed to reset the same campaign 3 times, but each time I learned from my mistakes and learn more and more. Thanks greatly for this experience. You're absolutely incredibly talented and hardworking for all of this.
Reno 5 月 16 日 下午 2:45 
@naminimumu Please update ..
naminimumu  [作者] 4 月 19 日 上午 5:03 
Mod was made and balanced for DEI 1.3., later it is adjusted to DEI 1.3.1 / 1.3.2. If played with other DEI versions, bugs are likely. I might do update & overhau, but no promise. The main problem I had was that city battles became repetitive and boring, but same as in any version or any mod. Ans AI is generaly stupid.
farhianas2 2 月 2 日 下午 3:12 
this mod suck it don't make the game more challenging
KingBeard 1 月 24 日 下午 6:58 
Is there going to be an update for 1.34 version of dei? also noticed 12 turns per year is not working as it only is 4 turns
Reno 2024 年 12 月 15 日 上午 10:05 
How can we remove diplomatic 4 turns? I use the diplomacy screen a lot.
p-nicolai 2024 年 6 月 6 日 上午 10:39 
Man i love seeing Testudo back in some way... didn't know about this mod!! I also didn't remember if diplomacy was this punishing at legendary or if i got bad after not playing for a couple years

With Rome i kicked Epirus out of Italy and conquered the Etruscans, built an entire province buffer in magna grecia by liberating.. after that things went south... actually i turned my attention to north, but after conquering Milan and another village, Carthage came from east by foot, then i had almost all of Gallia declearing war on me at the same time, the Daorsi did the same. An army from Apollonia sneaked in from magna grecia and almost got Rome... not to mention the endless revolts in the north where i have trouble replenishing my troops

I think it's too much and i'm losing ground, i'll have to start again (those policy outcomes were a pain the ass lmao)

10/10 but i'll have to git gud again
Gabelo01 2024 年 3 月 14 日 下午 4:58 
i had a phenomenal Seleucid campaign and lost it when i satrapied Egpyt in Kyrene all my satraps rebelled because of previous hostile actions against egypt after i satraped? so how am i supposed to satrap the world !