全面战争:战锤3

全面战争:战锤3

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The Iron Colossus of Nuln (6.2.2)
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标签: mod
文件大小
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更新日期
128.005 MB
2022 年 9 月 24 日 下午 6:46
7 月 12 日 下午 7:48
11 项改动说明 ( 查看 )

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The Iron Colossus of Nuln (6.2.2)

描述
"The Iron Colossus of Nuln. All that is known is that it fell over onto an imperial regiment and squished it."
- Imperial Historian

This mod adds a monstrous war machine to the Empire roster. This unit is also incorporated directly into Sigmar's Heirs. You DO NOT need this version if you are running Sigmar's Heirs.

The Iron Colossus of Nuln.


It is a heavily armored mecha based on the Necrofex Colossus.

The Iron Colossus is monster with a unit cap of just one. Franz and Elspeth must recruit it from the special Nuln building. Gelt, Markus Wulfhart and Volkmar can recruit it from the tier V artillery building. The unit cap begins at 1, but there is a skill for Master Engineers, unlocked at level 40, to increase the unit cap by 1.


The Colossus will benefit from Lord skills, buffs, and Gunnery School upgrades for Steam Tanks.

Submods:
Radious
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2868264056

No Unit Cap
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2868600519

Chinese Localization
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2868007578


Credits to:
Ole for the Asset Editor
Belisarian for his nuke effect in the WH2 version which I hope to bring back soon.
Venris for the original banner officers mod and the textures on the Colossus banners.
Werebear for helping with the 3.0 update.
197 条留言
КувалдаВагнера 11 月 15 日 上午 2:15 
@Snek, We have been waiting for you to come back, you will help us to realize our dreams and ideas.
Snek  [作者] 11 月 14 日 下午 7:58 
I have had a very bad time in life lately and I really appreciate that love for the kitbashing on this guy.

I was kind of an early adopter of the Asset Editor when Ole/H3ro first created it for WH2. You could look through the WH2 workshop to check, but I think up to that point most custom models and kitbashes were pretty simple things like moving helmets and armor plates around. I realized what it could do and went absolutely wild on how crazy of a kitbash I could build out.

The first edition of this guy was actually rigged to the greenskin rock monster. There are a couple animations I rigged and added and many I removed from the base VC Colossus. This was also my first custom animation set back in the day.
CampinKarl 11 月 13 日 下午 7:27 
Thank you so much for this, 11/10 experience with the battle camera and just looking at it

all the way down to the animations :steamthis::steamthumbsup:
비브o 9 月 13 日 下午 8:58 
umm..it's still work?
КувалдаВагнера 9 月 11 日 下午 1:38 
@Snek Please add a combat vehicle Questoris Knight Paladin https://avatars.mds.yandex.net/get-mpic/15540374/2a00000196bca0c229179425a1576f7dfd84/orig , Or do something similar to it
Shepherd Bemeu 8 月 11 日 下午 9:28 
With this, finally, the Doge of Venucci (that rat!) will pay for the death of Petruzzo!
Axwell 7 月 13 日 下午 1:56 
thank you
Snek  [作者] 7 月 12 日 下午 7:49 
Updated for 6.2.2. No model rework. The Asset Editor tool is not working for me anymore. Updated with no changes.
LotLP 7 月 9 日 下午 12:11 
The mod works and looks fine in my game currently! It shows as out of date in the launcher, but everything I checked for worked (recruiting for campaign, gunnery school upgrades, fighting in battles) without an issue.
Snek  [作者] 7 月 9 日 上午 7:32 
I'm going to try again on this guy's model rework. Is this causing crashes or just reporting as out of date? I've finally got WH3 reinstalled this week.