Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Shadows over Brightreach
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标签: UserCampaign
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14.910 MB
2022 年 9 月 23 日 上午 6:56
1 月 24 日 上午 7:06
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Shadows over Brightreach

描述
Description



A mysterious note promising riches found its way to the small village of Coldshade, in the Kingdom of Salvanneth. What was supposed to be a straightforward job to rob a wealthy lord residing in the city of Brightreach, takes an unexpected turn. Discover and prevent a diabolical plot which could plunge the land into absolute darkness. Gather your party, hone your weapons and prepare your spells to prevent the evil of a bygone era from rising again.

Shadows over Brightreach is a challenging campaign, starting at recommended level 5 and requires Lost Valley DLC. It takes place in the already established world of Solasta, fifty years prior to the events of the main story, although with homebrewed elements added to it. The city of Brightreach is located east of Carconnath (the capital of the Kingdom of Salvanneth), where the majority of the plot takes place.

A balanced and well optimized party is highly encouraged if one wishes to tackle on the toughest battles the campaign has to offer. Many enemies possess additional abilities, therefore preparation and proper positioning are of utmost importance. Overall combat difficulty (on Authentic difficulty with Deadly AI on) is similar to Scavenger of official campaigns, although you will be given a generous amount of resources to work with. Difficulties higher than Authentic have not been tested.

Crafting is a core part of the module, so have at least one person proficient with Manacalon Rosary or Arcana skill.

Updated for Inner Strength DLC to equip monk / bard / warlock.





Features



  • A higher level campaign, starting at recommended level 5, although you are free to start at any level above if you wish. The party will reach level 16.

  • Estimated playtime ≈ 35 hours.

  • 72 unique, well decorated areas to explore

  • 124 fierce custom enemies to challenge

  • Highly tactical and diverse combat encounters

  • Fully integrated quest and dialogue systems, using all the features of DM tool to the fullest

  • Dozens of custom weapons and other items

  • Fully implemented crafting systems: craft potions, poisons, bolts and arrows, weapons, armors or magical trinkets

  • Many merchants in the central hub areas, offering a plethora of items to choose from and equip your party before sending them off on the quest

  • All the combat and non-combat skills are useful. Some offer additional lore and information, while others can grant items, alter encounters, or allow you to avoid them altogether.

  • All sorts of thievery!

  • Fight in the Underground arena of Brightreach and defeat its reigning Champion

  • Lots of secrets to discover hidden off the beaten path. Your curiosity will be greatly rewarded. Usually...

  • Two super-secret areas in the later parts of the campaign, offering the best of the best parties Uber-Powerful-Bosses to challenge. Can you enter their secret chambers, uncover additional pieces of the story and live to tell the tale?


Notes


  • If you see [Next] in a conversation, it means that dialogue will progress further and you will be unable to choose other dialogue options afterwards. In other words, pick other options before hitting [Next] if you wish to exhaust all dialogue options

  • [Attack] in dialogues means that particular option will certainly lead to conflict

  • [!] in dialogues means that option might lead to combat, most likely if you fail the check

  • Some dialogues can be missed if you complete (multiple) quests or battles before visiting certain NPCs. If you wish to see all the dialogues and options regarding some NPCs, be sure to check on them before going on a mission (most notably Coldshade and Underground NPCs)

  • Clicking on certain bushes in Brightreach area will start a lockpicking check to unlock the nearby Town door (due to current toolset limitations)



Tips

  • Good party composition will immensely help you in your adventures. Have at least one strong frontline character who can take hits for the party and one AoE specialist

  • The starting side quests will provide you with good starting equipment and recipes. It is highly recommended to complete both of them

  • Crafting is a core part of the module. It is highly recommended to at least have one person proficient with Manacalon Rosary (Arcana item crafting)

  • Make sure you are never too worn out from combat when exploring. Rest between fights if possible

  • Read enemy descriptions! They will usually give you a hint, or outright tell you what kind of conditions they can inflict upon you

  • Don't forget to save before venturing into the unknown as some areas contain nasty surprises

  • You don't have to challenge each and every enemy group; there are sometimes alternate ways to resolve or bypass combat encounters


IMPORTANT!

  • When the campaign inevitably updates, you will receive a notification after loading your save.

    You need to hit FROM DISK from the two given options to properly update and continue playing.

  • Enabling mod option that increases Normal Vision Range can have unforeseen consequences. It is highly recommended to disable this mod option.

  • Enabling mod option that hides exits and teleporters if not discovered yet can make some of them become invisible. It is highly recommended to disable this mod option.

    Special thanks to the SolastaUnfinishedBusiness crew. Some features of this module would be impossible without their work.

    If you wish to check how the campaign works in DM, or have a non-steam version of the game, you can download the module via Nexus following the link below.

    https://www.nexusmods.com/solastacrownofthemagister/mods/220?tab=description
热门讨论 查看全部(7)
1
4 月 3 日 上午 9:30
Bug! Stuck in Secret Passage to final level?
agas1000
4
2023 年 3 月 30 日 上午 9:56
Zola's Ingredients
luckyluke
2
2023 年 7 月 20 日 下午 7:54
The Heart of Flame
aforadventures
438 条留言
Altolong 10 月 19 日 上午 10:31 
Well done campaign. Was looking for something challenging for my characters that beat the main campaign and this modded campaign was excellent.
Fanner 10 月 2 日 上午 7:01 
6 party members + cataclysm difficulty now makes each fight very challenging especially since enemies kill off downed party members, and in nearly every fight I'm having to revive and defend, then counter attack.

The necromancer quest where there was no where to long rest and you couldn't go back to town made the final fight quite challenging.

All in all - very pleased with how this is panning out. Very enjoyable campaign, nicely done! Loving the challenge.
Fanner 9 月 30 日 上午 4:33 
I did lose 1 NPC but otherwise it was a manageable fight. Thank you for your suggested changes, I will try them out, maybe even re-do the encounter and include your recommended tweaks, until I find it challenging enough.
HiddenHax  [作者] 9 月 30 日 上午 3:29 
Hello Fanner.
Yes, you will need to increase the difficulty as playing with two additional party members drastically reduces the challenge of encounters overall.I'd probably suggest something like +75-100% health and 30-50% more damage increase, +1 to +3 to saves, but it's hard to tell really. The early bandit on the road encounter should be a good indicator of a more difficult encounter, and if you breezed through it, you will have to adjust the numbers in a way that will provide challenge for your party, maybe even more than above suggested numbers because number of enemies remains static and your party will have vastly superior action economy (than intended for 4m)
Fanner 9 月 30 日 上午 2:23 
I'm about to get into Brightreach and just providing some high level comments. I think I like that you start off at level 5 so you do away with the early parts (which can be a mix of boring sometimes, but also very challenging) and thus have more capabilities at your disposal. The story so far is intriguing, and I like the little lore bits you can read when examining items around the area. It looks like this will be another fun ride.

Now, perhaps because I'm running with 6 party members (when it was created for 4), but no fight has yet provided me with a challenge. This could also be because now I know how 5E (mostly) works, I'm coming over from a very tough campaign (Forsaken Isle), and/or this was the introductory part of the campaign and it will ramp up. I'm playing on authentic mode with Deadly AI turned on, maybe I need to increase the difficulty?
mindbodysoul 9 月 28 日 下午 11:09 
Sorry, probably asked already, but I can't find it & am not going to read 44 pages of comments... ;)
Where is Blackthorne Manor please?

PS - love Shadows over Brightreach. One of the best I've played.
HiddenHax  [作者] 9 月 16 日 上午 5:09 
That can happen sometimes. Teleporting enemies can teleport out of battle arenas or even through walls in some cases, and there is not much I can do as a creator besides meticulously redesigning the area, and even then there are no guarantees.
If you are running Unfinished Business mod, I recommend teleporting your party to reach him in one of adjacent rooms or reloading the save, setting everything to lowest difficulty possible and just straight up erasing them since you probably already beat every other enemy and are left with the only bugged one.
Vapore 9 月 15 日 下午 11:29 
am i missing something or lithuryn in the underground tournament just teleport out of sight and stay hidden forever?
HiddenHax  [作者] 7 月 26 日 上午 10:25 
You can unlock the first vendor as soon as you solve the goblin quest, which is among the very first quests you can do.
As for the ruins battle, I believe you are referring to the bandit ambush battle. I deliberately made the difficulty spike there to know what kind of battles to expect down the line and whether one will find these enjoyable or not.
The campaign is geared towards more optimal parties, but there is no shame in tinkering with difficulty sliders. D&D is a highly unbalanced game and what one player stomps, the other will find nearly unbeatable, which is what devs are quite aware of and why sliders exist in the first place.
Grambo 7 月 26 日 上午 9:27 
Very tedious out of the gate. No vendors early, yet giant piles of things to cart around. Also, it felt very imbalanced against the party... unless you optimize your party very carefully, even early fights like the ruins battle are way too much.