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Hell I already did too much by adding the reviver headcrab into the warehouse area.
The best part of about this map to me is that I played it on hard difficulty and it was fun to me, and everything felt very intuitive; so I'm going to use this map to entertain guests who have never played Alyx before on normal-level; and I think that they will really enjoy it too.
The only negative I see is that I don't like getting kicked out of the game to the menu screen. I want to see an ending of some sort to finalize the story.