Stellaris

Stellaris

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Star Wars: Empire Ships Maintained
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2.148 GB
2022 年 8 月 31 日 下午 2:12
10 月 15 日 上午 10:38
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Star Wars: Empire Ships Maintained

描述
Much Yay!

Functionality Update for v4.0.23. With this Update the mods should be fully functional.

Uh oh! Warning!

1: Please be respectful and Mannerly. Any comments that have Excessive profanity, unneeded negativity and or are disrespectful, WILL BE DELETED, as neither me or anyone else have any need them.

2: Please be aware that the use of mods that changes the scale of systems will cause freezing. the gigastructures mod is another one we have found causes freezing. so please make sure you are not using mods like them before reporting that our mod is causing freezing issues. we will not offer help with freezing unless you have ascertained it is our mod for sure. we will create a discussions tab with a list of mods that we have verified do not cause freezing soon.

Notes and Server Info? Wahhh?

Note 1: UI Overhaul Dynamic is required for the Ship Designer due to the size of the SSD\Star Dreadnought Classes otherwise you will have a lot of trouble adding Weapons and Utilities Due to overlapping!

Note 2: Starbase Extended 3.0 and Real Space 4.0 are not required, but are greatly recommended!

Note 3: The Tibana and Kyber crystal resources have been made available only through starbase buildings to make it so management is required and balancing reasons. It is why the use of Starbase Expanded 3.0 is encouraged!

Note 4: This mod is not compatible with NSC, nor will it be made to be. This is a standalone shipset and always will be.

We have created a sever for the mods, bare in mind it is merit and rank based. We want to trust everyone, but that is just unrealistic ideal, so to get more permissions good behaviour and time are needed. You can Enlist with the fleet by Clicking Here[discord.gg]

What is?

This mod is a full update to the original Star Wars Empire Ships Reborn mod, this is a full version of it and not just a vanilla shipset swapper, quite a few of the problems with ship section naming has been fixed, resources and weapons are included and are fully functional. I have created a resource file so the custom resources will be recognized and displayed in game so the universal patch is not needed if you do not have other mods that add custom resources.

Detail Please!

This mod contains:
-custom Galactic Empire faction with relevant flag (Now made Protected from undeserved Empire use)
-custom ship classes only available to empires using the Empire Ships Ship Appearance. (Thanks to TheSting the Prescripted Nation needed to use it is no longer needed or required)
-2 ship sets; Empire Ships and Empire Ships Lite. Lite is used if you want to use only vanilla classes. All custom Empire Ships are only able to be used by selecting the Empire Ships selection when selecting what your Ships will look like in game.
-All ship Sections in the Ship Designer should be properly named.
-The Octuple Turbolaser now has a visual representation in game, it is the same as all the other guns however that is because i could not figure out for the life of me why the original visual refuses to show!

Much Ships! What there?

The custom classes are listed below in order or relative size
-Fighter
-Bombers
-Patrol Craft
-Frigates
-Escort Carriers
-Cruisers
-Star Battlecruisers
-Star Destroyer
-BattleCruisers
-Heavy Battlecruisers
-Super Star Destroyers
-Star Dreadnoughts

Covettes:
IPV-class
Customs-class
Gozanti-class
CR-90H-class
CR-90B-class

Destroyers:
Arquitens-class
Raider-class
Broadside-class

Frigates:
Vigil-class Corvette
Kuat Weapon Platform-class
EF-76 Nebulon-B-class

Escort Carriers:
Imperial-class
Ton Falk-class

Cruisers:
Vindicator-class
Victory Mk.II-class
Acclamator-class
Gladiator-class
Cantwell-class

Star Battlecruisers:
Procursator-class

Star Destroyers:
Victory I-class
Victory II-class
Venator-class
Conqueror-class
Imperial I-class
Imperial II-class

Interdictors:
Immobilizer 418-class (Light)
ISD Dominator-class (Heavy)

Battlecruisers:
Secutor-class
Allegiance-class
Resurgent-class

Heavy Battlecruisers:
Praetor II-Class

Super Star Destroyers:
Bellator-class
Annihilator-class

Star Dreadnoughts:
Executor-class
Eclipse-class
Mega-class

Defense Station:
Golan-Class

Mods that work and do not!

Do:
Portrait Mods
Ship modss
UI mods
Better Planet view

Don't:
Mods that change system scale.
Gigastructures mod.
热门讨论 查看全部(5)
103
2023 年 11 月 18 日 下午 4:15
置顶: Bug Reports
𝕵𝖆𝖙𝖘𝖐𝖆𝖓
57
4 月 14 日 上午 9:57
置顶: Requests
𝕵𝖆𝖙𝖘𝖐𝖆𝖓
2
2022 年 9 月 2 日 上午 12:23
General Questions
𝕵𝖆𝖙𝖘𝖐𝖆𝖓
601 条留言
𝕵𝖆𝖙𝖘𝖐𝖆𝖓  [作者] 10 月 14 日 下午 6:28 
hopefully smaller. the reason it is more or less 2gb is because it has duplicate files that will kill the mod if you try to delete either. we will be releasing a new ship first, than reworking the mod.
Idechai 10 月 14 日 下午 6:19 
so how big is going to be a new update?
𝕵𝖆𝖙𝖘𝖐𝖆𝖓  [作者] 10 月 13 日 上午 10:01 
please read warning No.2
Tchaikovksy_Bright 10 月 13 日 上午 12:59 
Hello, any updates regarding the freezing issue?
thepigemperor2 10 月 10 日 上午 6:36 
ello, running this mod prevents me from starting a new save, as the game will usually freeze itself somewhere around the "starting new game" mark
𝕵𝖆𝖙𝖘𝖐𝖆𝖓  [作者] 10 月 8 日 上午 11:43 
ya, it happens at different dates.
Tchaikovksy_Bright 10 月 8 日 上午 7:52 
Hello, I seem to be encountering a similar (if not the same) problem of the game suddenly freezing, in my case earlier than midgame. Hope this gets fixed soon.
𝕵𝖆𝖙𝖘𝖐𝖆𝖓  [作者] 10 月 4 日 下午 5:08 
same here. weird about the launcher. i will discuss this with the team.
Darthmalevolence 10 月 4 日 下午 4:42 
Damm thats a shame. Unfortunately i have played a save without this mod on and have not had this issue so its probably something with this mod, which i hate because again i really love this mod.
Something else weird is that the launcher also says that its still for version 3.9 which i know is wrong because you updated it to work for 4.0. Dont know if that's related or not.
𝕵𝖆𝖙𝖘𝖐𝖆𝖓  [作者] 10 月 4 日 下午 2:43 
been getting freezing myself. thing is, i have no cluse what causes it. my team apperently has not been affected so i really have no clue! i do not believe it generates any crash or error logs.