全面战争:战锤3

全面战争:战锤3

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Zoat Elder - Generic Lord + Hero for Wood Elves
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6.004 MB
2022 年 8 月 28 日 上午 8:46
12 月 5 日 上午 2:31
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Zoat Elder - Generic Lord + Hero for Wood Elves

在 Ubermorgen 的 1 个合集中
Ubermorgen WH3 mods
20 件物品
描述
This mod adds the Zoat Elder as a generic lord and Zoat Warden as generic hero to all Wood Elves factions. On turn start each wood elf faction holding any magical forest region will be granted one Zoat Elder per region, available in the lord recruitment panel. This can only occur once per magical forest, so each of the wood elves factions could (in theory) have up to 10 Zoat Elders. This also means that you won't be getting new ones if they die before becoming immortal. Also works for AI.

This mod was created by Ubermorgen and Skørne as a submission for the Modding Den's[discord.gg] January 2021 Mod Jam for WH2, themed "Elf?".


Mod Features
- Generic Hero: Zoat Warden
- Generic Lord: Zoat Elder
It is said that Zoats are powerful magicians, and that they strive to protect the ancient forests of the Old World. In the ordinary run of things, Zoats are seldom encountered outside their woodland homes. Indeed, even within such places, it is rare to catch a sight of one. They seem to be well intentioned creatures, unwilling to interfere in the affairs of others. This does not stop them from destroying their enemies or protecting their homes. When intruders close or danger threatens, Zoats prefer to rouse the trees and undergrowth to crush and strangle interlopers, rather than take direct action themselves. In this way, Zoats can avoid detection, and even a single such creature can imbue a forest with a reputation so dreadful that even marauding Orcs and rampaging warherds will give the area a wide berth. Where sorcery alone is not sufficient, the Zoat will leave the shadows to enter the fray personally, knocking the invaders to the ground with sweeping blows.


There's one setting adjustable via Mod Configuration Tool - MCT:
  • Availability: Specify which agent types are available. Either Lords only, Heroes only or both. (default: both)

Keep in mind that changing these setting mid campaign may not bring the expected results - please read the tooltips in MCT before posting any "bug" reports about this!

Compatibility

Submods


I appreciate any kind of feedback, be it like, favourite or constructive criticism.




thanks for your time,
may you stay healthy in body and mind,
Uber
131 条留言
Ubermorgen  [作者] 12 月 5 日 上午 2:32 
updated for 7.0
Ubermorgen  [作者] 10 月 14 日 上午 9:18 
@Frank The Duck: thanks for the bug report! It Should be fixed now
Frank The Duck 10 月 14 日 上午 8:16 
Small bug I noticed with the Zoat Warden, the prerequisite for Arcane Conduit is Evasion instead of the grouping of traits before it, so as soon as you get Evasion you can skip straight to Arcane Conduit.
Ubermorgen  [作者] 10 月 12 日 上午 6:25 
@unless specifically stated: Should be available for all factions with wood elf subculture. I don't think drycha has her own subculture. The hero won't spawn retroactively for forest regions already captured, but should be available when taking new ones.
unless specifically stated 10 月 12 日 上午 5:35 
Hi! The hero isn't available for Drycha, at least in the ongoing campaign.
Ubermorgen  [作者] 10 月 12 日 上午 3:52 
mod update:
- new generic hero: Zoat Warden available for recruitment
- added new MCT setting to allow recruitment of lord only, hero only or both
- small changes to lord
KneeDeep 10 月 9 日 下午 9:53 
Ever Wonder by a generic Hero ngl looking forward to since the whole shaggoth hero
Thamas Rugin 10 月 5 日 上午 10:16 
Beautiful character! :sealdeal:

Does the SFO submod need updating as well?
unless specifically stated 9 月 30 日 上午 6:34 
It works now, thanks mate!
Ubermorgen  [作者] 9 月 29 日 下午 2:18 
@unless specifically stated: looks like the region is called sartorn. I added it to the script as well. Hopefully it will spawn the lord to your recruitment pool with the next FactionTurnStart