全面战争:战锤3

全面战争:战锤3

115 个评价
Faster Build Times - Even Faster - Player Only
   
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标签: mod
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38.553 KB
2022 年 8 月 24 日 上午 8:35
2022 年 9 月 8 日 下午 2:43
7 项改动说明 ( 查看 )

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Faster Build Times - Even Faster - Player Only

描述
Buildings now take 66% less time to build for Player only.
- Saved game compatible. (will not affect buildings already in construction)
- All mods compatible.
- Will work even if outdated.
- Works in multiplayer.

The turns required to build any building are now :
2 turns (base) -> 1 turns (mod)
3 turns (base) -> 1 turns (mod)
4 turns (base) -> 1 turns (mod)
5 turns (base) -> 2 turns (mod)
6 turns (base) -> 2 turns (mod)
etc

The way it works is by giving a 66% bonus in construction time through the difficulty settings for all difficulties

Known issues :
- For Nurgle and the cyclic buildings, only the initial construction time is faster, the number of turns for each cycle is not affected.
- Outpost construction time is not affected.
- When converting a building within the same tier, the construction time is not affected. (For instance when converting a gate to a bastion with Chaos factions.)
- Sometimes the building construction menu will display the base turns for buildings not yet constructed, as if the mod wasn't working. This is only a visual bug, it does work. Upgrading the settlement will make the correct times display.


Have fun, remember to do stretches and drink water o/


Other versions :
- - - - - - - - - - - - - - - - -
base game > 33% > 66%
.. 2 turns ... > . 1 .. > . 1
.. 3 turns ... > . 2 .. > . 1
.. 4 turns ... > . 3 .. > . 1
.. 5 turns ... > . 3 .. > . 2
.. 6 turns ... > . 4 .. > . 2
33% version
33% player only version
66% version
> 66% player only version
- - - - - - - - - - - - - - - - -

My other mods :
- Extra movement for Heroes and March Stance
- Magic Overhaul: Useful Buffs
34 条留言
Drusk  [作者] 2 月 23 日 下午 12:43 
Thanks, i will look into cult buildings but last time i checked there was no available modifier for their construction time.
They could be modded to a fixed number of turns, but that is not the philosophy of the mod.
Krakenous 2 月 23 日 上午 5:29 
This doesn't cause a crash...stop false reporting.

@Drusk, could you maybe consider adding cult buildings too? I'd do it myself but I'm not sure what the key for "cult" buildings are, for example The Deceivers
good old fox 2024 年 11 月 6 日 下午 10:03 
this mod need a update it create error
xDRAGONx102 2024 年 8 月 25 日 上午 3:19 
please update
Rickguy 2024 年 6 月 14 日 上午 6:21 
please update, game is crashing since update, so might be this one causing maybe
Krakenous 2023 年 9 月 24 日 上午 11:06 
Nice one.
Drusk  [作者] 2023 年 9 月 24 日 上午 7:30 
Yep, still works !
Krakenous 2023 年 9 月 24 日 上午 6:21 
Been away for a while so apologies, do these still work in 4.0+ patches? I would assume so as it only changes the construction time multiplier.
rjadmsgorhf 2023 年 1 月 23 日 上午 5:53 
@Drusk

Thank you for your kind reply.

Anyway, these minor bugs are no problem to enjoy the mod, so I don't think there's any rush to fix them.
Drusk  [作者] 2023 年 1 月 23 日 上午 5:16 
weird..
To explain, my mod uses the game's construction time multiplier, as well as a construction time multiplier specific to horde buildings (ships, ogre camps, ..).
I doubt there is any multiplier specific to the outpost buildings, at best there might be a flat modifier, similar to Nurgle's cyclic buildings.

I may verify my theory in the future, but it seems too little of an issue for me to bother right now.

As for why it doesn't apply to converting a building.. i don't know, some things in how this game is made are just weird. My guess is the whole structure it's built on is so old the devs have to use so many workarounds it's all a big mess lol.

In any case, thank you very much for reporting and investigating the issue !
I will add a note in the mod description.