全面战争:战锤3

全面战争:战锤3

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Spire's AI Leadership Buff
   
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6.228 KB
2022 年 8 月 23 日 下午 9:02
2022 年 8 月 23 日 下午 9:11
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Spire's AI Leadership Buff

在 Spire 的 1 个合集中
Spire's Campaign Changes
4 件物品
描述
This mod is part of a campaign change series, which can be found here:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2853287087

Description
This mod makes battles against the AI harder by giving the AI a flat +10 leadership bonus, and giving the player a flat -5 leadership penalty. This is generally just a small buff to account for the AI not being very good at things like cycle charging, and to offset the player being able to stack leadership buffs intelligently.

This overrides the leadership changes that difficulties provide in the base game.

I specifically intend this mod to be used alongside mods that remove the AI cheats from the game (bonus defense, etc). I don't like the cheats the AI gets, but the leadership penalty is important because the AI is so easy to beat without it.

Changes
  • AI gains a +10 leadership buff for all units
  • Player gains a -5 leadership penalty for all units
12 条留言
iDon'tSpeakRussian! 2024 年 2 月 16 日 上午 2:42 
Spire do you think you can make also the mod that applies buff to AI whenever they defend the settlement? maybe by another 5-10? just so we can get to fight even past the walls. Even with this AI's feeble morale crumbles kind of easily
Spire  [作者] 2023 年 5 月 31 日 上午 9:23 
I use this one to add stat buffs to the AI, it's very customisable:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2854254936&searchtext=harder+battles
ThatJungleGaren 2023 年 5 月 31 日 上午 5:16 
Seige AI and mechanics overhaul. My only little qualm with "it" is that woodelves dont seem to play by the new rules - but that may be some kind of mod conflict - overall, its pretty great.

Yeah, I've seen them attack quite a lot into losses, I've also seen some crazy auto resolve prediction losses on hard difficulty - it seems like the hardest difficulty would make it super easy if it just made little armies n suicided them about.

Interesting, I cant seem to find many stat buffs for ai mods, which i was going to use to test this out. Come to think of it though, i have seen at least one which makes you much less favoured in AR overall, maybe I'll try that. Cheers.
Spire  [作者] 2023 年 5 月 30 日 下午 9:05 
And to be clear, that risk aversion for the AI is usually a little lower than a guarantee of victory - so the AI may still attack even if it knows it will lose (in the autoresolve, at least). I'm not sure if the difficulty level changes how risk averse the AI is though, it might.
Spire  [作者] 2023 年 5 月 30 日 下午 9:02 
You're very welcome! I would definitely like to know the name of the one you mentioned, always good to try and find more that do this kind of thing.

To clarify, I can absolutely confirm that the autoresolve calculation does factor into the AI choosing whether to attack or not. The calculation is a bit more complicated, but it largely boils down to two numbers: first, it uses the autoresolve calculation to assess the "risk" of the battle, and then it compares that to its acceptable risk number. It will attack if the risk is lower than its aversion. So, making the autoresolve favour or disfavour the AI will affect its decisions to attack.
ThatJungleGaren 2023 年 5 月 30 日 下午 5:05 
Thanks for sharing
ThatJungleGaren 2023 年 5 月 30 日 下午 5:04 
Oh wow, I had always thought that it used the normal auto resolve to work out weather to attack you, but on harder difficulty it would just tell you you'd lose more easily. You sure that's how it works? I found a nice mod to address the "seige not attack" behaviour which I could find the name if you're interested, does what it says on the tin - they seige for 1-2 turns, and build lots of seige equipment, never try and starve you out, but its still hard to coax them into doing it in the first place.

Oh i love the idea of the 3rd one. I think in my current run the dwarves have those planes in every settlement... every battle is like 1/2 flying haha not fun as khorne, or maybe theyre just lucking out this time :p
Spire  [作者] 2023 年 5 月 30 日 下午 4:23 
It's great! The main mods I use to make the game harder (other than my own mods) are these:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2935815665 (smarter AI economic choices)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2854674718 (significant AI numerical buffs)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2935815665 (better autoresolve).

That last one in particular is what you were asking for earlier; it makes the autoresolve smarter, which in turn makes the AI attack you more by reducing their fear of your armies. All together, these mods make the AI attack more and siege less.

If you want extra-extra challenge, I also recommend this mod which grants the AI a special building chain that enables them to recruit all available units per the rank of the settlement it's in. This means the AI will field better armies as a whole because they aren't limited by their dumb building choices.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2858804223
ThatJungleGaren 2023 年 5 月 30 日 上午 11:59 
Cool, how are u finding it?
Spire  [作者] 2023 年 5 月 30 日 上午 8:10 
No idea, but luckily the controls for AI attacks are a separate thing that you can modify. This mod here is probably what you're looking for, I've been using it for a year: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2797826270