全面战争:战锤3

全面战争:战锤3

123 个评价
Interesting Khorne Resource Buildings
   
奖励
收藏
已收藏
取消收藏
campaign
标签: mod
文件大小
发表于
更新日期
189.500 KB
2022 年 8 月 21 日 上午 3:23
6 月 18 日 上午 4:44
19 项改动说明 ( 查看 )

订阅以下载
Interesting Khorne Resource Buildings

在 Pendix 的 1 个合集中
Interesting Resource Buildings
3 件物品
描述
IMPORTANT NOTE:

This mod will not be updated for 6.0, or going forward. The issues it sought to deal with have been directly remedied by CA. The mod will remain up for posterity and for those who might not be updating the game.

___________________________________________

A small mod that adds some additional, thematic, benefits to some of the Khorne Faction's resource buildings.

I really like the Resource Buildings, like Landmarks; they provide a measure of context to a settlement, lore insights for a faction, and are just cool. At least, this is true for many factions, but not all. The resource buildings for some factions are comparatively lack lustre. In the case of Chaos Monogod Factions (Khorne, for instance) they only provide basic, uniform (within the faction) effects, and the flavour text is really (really) weird.

So this mod (like my mod for Grand Cathay) seeks to address this by adding some of the usual recruitment benefits (and similar), where thematically appropriate. See the above image for which buildings/building chains are effected, and how.

UPDATE: 03-2023
- Updated to reflect patch 2.2 onwards: including new effects for Furs & Pastures, with improved flavor text for ever more buildings.

FAQ:
Q - Is this unbalanced?
A - Possibly, as it is only adding beneficial effects, but it should only have a mild effect on balance, as these are small changes.

Q - Is this compatible with X?
A - Probably. While I've only done limited testing with this mod, it is very simple, and should not have any conflicts with any other mods unless those mods also interact with Resource buildings.

Q - Will you be making this kind of mod for other factions?
A - Yes. As time permits, and (obviously) not all faction require this attention (Kislev for instance will not be getting one; they are fine). My priority is going to be the other Chaos Monogod Factions for now, but with the launch of Immortal Empires there may be a few smaller ones that pop up.

Q - Will this mod change?
A - Yes. While I am happy with the new effects, I'm still planning on updating more of the flavor text to make them feel more like buildings in the fully controlled territory of a Lord of the Dark Gods (rather than a cult in the territory of another faction). There is also one more mechanical effect I'd like to add, but I haven't figured out how to make it work yet.

Q - What about building X? I think it should have Benefit Y!
A - Feel fee to let me know what you think in the comments, but I will ultimately reserve my own judgement as to what changes I'll be implementing in my mods.
31 条留言
I BENCH MORE THAN YOU 8 月 25 日 下午 10:43 
hahaha it seemed so op i thought it was added by the mod. Thank you for the response!
Pendix  [作者] 8 月 25 日 上午 2:04 
Also; to clarify, the missile resistance from Furs is from vanilla (I think), this mod only adds upkeep and recruitment effects.
I BENCH MORE THAN YOU 8 月 20 日 下午 7:59 
nvm it showed up on a different battle, mustve been a local lord or hero negating the bonus.
I BENCH MORE THAN YOU 8 月 20 日 下午 7:07 
I've noticed the missile resistance percentage from furs does not show up in battles. It shows on the campaign map, but not the during the pre-battle screen or the actual battle. Is that how it is supposed to be, or is it not applying?
Pendix  [作者] 7 月 14 日 上午 2:14 
I would love to . . . when I have the time.
apx zombiekilla 7 月 10 日 下午 6:12 
please do this for tzeench. kairos would love to get the nurgle resource building tree treatment. every resource building just giving grimoures sucks. that jem mine in his starting province should give hero cap
Pendix  [作者] 4 月 1 日 上午 3:43 
This mod will not be updated for 6.0, or going forward. The issues it sought to deal with have been directly remedied by CA. The mod will remain up for posterity and for those who might not be updating the game.
Neofire 3 月 31 日 下午 9:57 
update pls
Pendix  [作者] 2024 年 4 月 9 日 上午 5:38 
Thanks for that one. Weird. No idea what could have caused that, I'll look into it.
Krankhar 2024 年 4 月 8 日 上午 11:29 
Just so you know, when I played a Chaos Dwarfs campaign with that mod activated (I don't deactivate mods for other factions when I create a new campaign), I got these ressource buildings instead of the Chorfs ones. Not dealbreaker, just need to deactivate the mod, but just so you know about that bug ^^