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			 7
 7			 
					




you barely lose any hunger and water in vanilla arid with maxed survival skill, so the same rule is applied to adwire
old arid assets are notorious for having guns with obscenely high recoil, thus razved and carg15 is goated
2) like how are we supposed to know you're retired? it's not like it's written in the description or something... and furthermore, i don't even see how that's really even relevant (see point 1). i'm just scrolling the workshop looking for some maps and yours is one of the few rather recent survival ones from less than a year ago and with a decent rating - of course people are going to check it out.
-You start right at the safezone with full skills, a head lamp, and a set of all the basic tools (blowtorch, saw, carjack, gas can, knife).
-There are barely any zombies on the map and they do very little damage.
-There's lots of food and water at the closest location to spawn.
-You barely lose hunger or thirst over time, and you don't even lose infection below 50%.
There is zero challenge, so any gear upgrades you get are completely meaningless, since it's a walk in the park already. The whole map just boils down to a 0 challenge long fetch quest simulator. I liked the idea going into it, but it's boring, unfortunately.
As a mapmaker you need to balance objectives, survival, challenge, rewards and so on. And you just didn't hit the mark at all - playing this map very quickly becomes a boring unrewarding chore.
P.S. i'd say the map at least looks nice, however it's actually just the assets from Arid put underground...
#FuckEmray #FuckDanaby2 #FuckRexanon