安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I was coming back to the keep to rest, and rest was interrupted by assassins. "Help! The town's under attack!"
I thought it was a mid-adventure thing. Alright, I head to the town to save it. "Please go through this portal and close the summoning gate!"
Alright. Good. I hope I can get this done quick 'cause I'm almost out of spells. I beat the cult and close the gate.
The End.
SURPRISE!
I had no idea the end was coming.
My party is stuck:
Paladin - Knight of the realm - done.
Ranger (Correct?) - Protector of the realm - done.
Both big fun.
Monk - no quest - understood (I think)
Warlock - << can't find quest >> - (basement?)
Then that'd be it until the final battle - correct?
Looking forward to the Maw.
That opens the way forward and then you can go fight the Lich
Not sure how the way forward opened without that?
I am also learning some subtle tips and tricks for how to improve level and encounter design for my own tabletop D&D games.
I am extremely excited to start the next/last campaign. See you on the other side of the Gaping Maw!!