边缘世界 RimWorld

边缘世界 RimWorld

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Poor Sight Matters More
   
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Mod, 1.1, 1.2, 1.3
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727.971 KB
2022 年 7 月 31 日 下午 5:58
1 项改动说明 ( 查看 )

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Poor Sight Matters More

描述
This mod changes how much Sight and light levels affect most pawn stats:

Darkness = Light levels lower than 30%.

- Move Speed: Pawns with less than 50% Sight will move up to 40% slower than pawns with more than 50% Sight.
- Move Speed: Non-blind pawns in Darkness will move up to 50% slower instead of just 20% slower.
- Eating Speed: Pawns with less than 50% Sight will eat up to 40% slower than pawns with more than 50% Sight.
- Eating Speed: Non-blind pawns in Darkness will eat up to 50% slower.
- Global Work Speed: Non-blind pawns in Darkness will do all work up to 80% slower instead of just 20% slower.
- Medical Tend Speed/Quality/Operation Speed/Success Chance: Same as above (light levels had no effect previously).
- The Importance of Sight has been increased to 70% for the following stats:
* Global Work Speed
* Medical Tend Speed
* Medical Tend Quality
* Medical Operation Speed
* Medical Surgery Success Chance



Note1: The Sight-related debuffs will only apply to pawns with less than 50% Sight. This means that just missing one eye won't make much of a difference, but having badly damaged or no vision on both eyes will considerably affect everything they do.
Note2: With the exception of Medical Tend Speed/Quality, having more than 100% Sight does not increase these stats further than their base value.
Note3: Global Work Speed has no effect on any Medical stats, as it is in vanilla.
Note4: Pawns that "prefer darkness" will not be affected by the Darkness debuffs.
Note5: If a pawn has less than 50% Sight and is in total Darkness, they will move significantly slower than everyone else, including completely blind pawns.
36 条留言
Dizzy Ioeuy 2 月 8 日 上午 11:04 
Ava 2024 年 8 月 24 日 上午 8:18 
Lily, my beloved
Rob Bobbert 2024 年 4 月 2 日 下午 1:58 
Lily, my beloved
AmesNFire 2023 年 4 月 10 日 下午 9:14 
@Sandia:
Same, but even if it doesn't I'll still admire this mod for using Lilly as its thumbnail picture.
Karkino 2023 年 1 月 8 日 下午 8:44 
i hope this mod gets updated :c
Auratian 2022 年 12 月 12 日 下午 6:35 
HI, will this be updated to 1.4?
Kayedon 2022 年 10 月 2 日 下午 9:17 
Regarding the below error, your patches are force-adding <capacityFactors> to many stats that don't have them. I'd recommend rewriting the patches for Conditional checks, only adding capacityFactors if necessary. For an example:
<li Class="PatchOperationConditional">
<xpath>Defs/StatDef[defName="WorkSpeedGlobal"]/capacityFactors</xpath>
<success>Always</success>
<nomatch Class="PatchOperationAdd">
<xpath>Defs/StatDef[defName="WorkSpeedGlobal"]</xpath>
<value>
<capacityFactors />
</value>
</nomatch>
</li>

<li Class="PatchOperationAdd">
<xpath>Defs/StatDef[defName="WorkSpeedGlobal"]/capacityFactors</xpath>
<value>
<li>
<capacity>Sight</capacity>
<weight>0.7</weight>
<allowedDefect>0.5</allowedDefect>
<max>1</max>
</li>
</value>
</li>
Not using /li[1] would additionally help eliviate any errors when accounting for other mods that touch stats in a similar way.
Fimmyyyy 2022 年 9 月 7 日 上午 11:12 
SHE TASTES LIKE BACON YEAH THERE'S NO MISTAKIN
Deepfield 2022 年 9 月 2 日 上午 4:12 
Would love for this to work with owl's moonlight mod. Sadly the moonlight doesn't actually change the outside darkness. Only visual
Victor 2022 年 8 月 8 日 下午 6:34 
I think I found a problem caused by your mod, probably some kind of compatibility issue with another mod changing the same thing, but I can't figure out which. Maybe you could find a safer way of patching, perhaps using XML Extensions?

I've tried disabling both Pep in Your Step and Stronger Quality Scaling (1.3), as I found through Rimpy that both had some lines in common but the problem persisted.

The error starts like this: XML RimWorld.StatDef defines the same field twice: capacityFactors.
Field contents: Sight0.70.51.

Check out in my log: https://gist.github.com/HugsLibRecordKeeper/398af7a360a9199e7be20d937e09e9f7#file-output_log-txt-L4614