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(Beta) Project Kathun - A Kenshi Star Wars Mod
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25 jul, 2022 @ 15:29
30 dec, 2023 @ 4:59
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(Beta) Project Kathun - A Kenshi Star Wars Mod

Beskrivning



*(NOTE: the mod is called "UnknownRegionsAdventures" in the launcher if you can't find it.)

_____________________________________________________________________________________________

Update, March 25, 2025:

I've not really been able to work on the mod for a while due to mental health struggles and a general lack of motivation.
However, I will most likely try to bring the mod over Kenshi 2 once that comes out. Hopefully it'll allow me to do stuff I can't do because of Kenshi's current engine limitations (emissive materials, cool effects, etc).

_____________________________________________________________________________________________

*[Landspeeders have been temporarily disabled as they've been causing crashes. Not sure how to fix it at the moment but I'll look into it.]

!!READ BELOW FOR IMPORTANT INFO ABOUT HOW THIS MOD WORKS!!

This mod uses RE_Kenshi by BFrizzleFoShizzle, and includes custom sounds and music. It's still pretty experimental however and may cause crashes, but it's rare.

You must have RE_Kenshi for sounds to work.
RE_Kenshi can be found here: https://www.nexusmods.com/kenshi/mods/847

UPDATE: Audio should now work fine without needing to download the audio as a separate mod (Thank you, BFrizzleFoShizzle!).
Note: you will still need to install RE_Kenshi!

If you still have the SOUNDS_UnknownRegionsAdventures mod, you can remove/untick it as it's no longer needed (and it's not up to date).
______________________________________________________

This is the beta release of Project Kathun.

______________________________________________________


Project Kathun is an ambitious mod that aims to transform the ENTIRE world of Kenshi into a Star Wars experience, adding tons of new armour, clothing, weapons, buildings, and much more. It's heavily based on the MMORPG Star Wars Galaxies, but also has some original content.

It pretty much changes the whole game world, with barely anything left untouched. Even dialogue.
Base game armour/weapons have been replaced with weapons based on the ones from SWG, and ALL characters get new loadouts (some have unique or legendary weapons that can only be acquired from defeating them!).

As a few examples, United Cities becomes the Galactic Empire, the Anti-Slavers becomes the Rebel Alliance, and so on. The Holy Nation becomes a faction known as the Federation of Kathun, and are allied with the Empire.

What is Kathun?

Kathun is the name I've given to the world of Kenshi for this mod (sort of based on Catun). With the Star Wars setting in mind, I figured the planet would need a name. It's supposed to be a planet in the Unknown Regions. I also wanted to challenge myself by creating some original content!

All combat animations have been overhauled. While the base game anims are still there, they have all been changed in one way or other. Guard stances have also been changed, and limited to 4 guard stances for melee: two-handed, one-handed, polearms and hackers (unarmed, because normal unarmed guard stances cause your character to run like they're holding a gun). The reason why I've limited the guard stances on all weapons is due to how ranged weapons use "katana" animations for idle stances while the weapon is out. That way, characters will now hold rifles/pistols properly when in bodyguard mode.

As for attack animations, I've added a ton. As an example, Katana/Polearm animations are what lightsabers use, so expect fancy moves, force powers and so on for both!

Some characters come with specific ranged animations! For example, you can find pistoleers and marksmen around the world. Marksmen sit crouched while shooting, while pistoleers work best with pistols!
All of these have their own subraces as well, so you can customize the way you like.

There are several new races as well! These include Rodians, Zabrak, Twi'lek, Trandoshans, Chiss, and Wookiees!

There's also two quest chains for Jedi/Dark Jedi. One for each. Should you choose to become one, search for the Shady Merchant, who likes hanging out in bars around the world...

From the playthrough I've done so far personally, it's been fun. Sided with the Empire, bought an AT-ST, became a Dark Jedi Master, destroyed the Rebels...

Maybe you'll have the same kinda fun.

______________________________________________________


COMPATIBILITY ISSUES AND IMPORTANT INFO:

Because the mod is pretty much a total conversion mod, most other mods will mess it up or just not work at all.
It changes animations, world states all over, changes EVERY SINGLE NPC, changes all armour/weapons, major changes to settlements, etc.
Use together with other mods at your own risk!
Mods that add more buildings should be okay.

I also do NOT recommend using other animation mods with this mod, as weapon animations have all been revamped to work with this mod. I may add more animations to make up for that, however.

It even changes sounds, and adds custom music! RE_Kenshi is required for the sounds to work, but not needed for general gameplay if you prefer the old, quiet Kenshi.

The mod also features its own version of the Adventurer's Guild mod by Haend.
Same rules apply as that mod. (Make sure you have a settlement or you waste money.)

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CURRENT KNOWN ISSUES (some that I can't really do anything about):

Probably the biggest issue is that due to FCS limitations it's currently impossible to add glow effects to lightsabers/blaster bolts. Projectiles will also be stuck in walls like harpoons, but you can disable it by going to your kenshi folder and opening up "Settings" and setting harpoonLimit to 0. Sadly the same can't be done for characters currently, so they'll still look like pin cushions. I've done what I can to make it less visible though.

Lightsabers/blaster bolts also look solid, because unfortunately Kenshi doesn't allow opacity/transparency on weapon textures.

Wookiees will look really weird if they become slaves due to how I set up the race model. I may change it later on.

If you experience crashing let me know and I'll see what I can do.

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To-do list:

- Update character models with my own.
- Update most textures, and some of the models.
- Add more creatures to the world.
- A few additional races.
- More vehicles maybe?
- Map overhaul if possible.
- Buildings overhaul.
- Glowy blaster bolts/lightsabers (I really wish).
- Further attempts at modifying the male/female animation skeletons? (Might not be possible without breaking the game though.)

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Credits:

- LucasArts/Disney for Star Wars and SOE for Star Wars Galaxies and most of the armour, weapon and building designs.

- Sounds used are from Star Wars Galaxies, Jedi Outcast/Jedi Academy and music by John Williams.

- BFrizzleFoShizzle for RE_Kenshi, which made a huge chunk of this mod possible!

- Various other modders for inspiration and help! Cattrina's Sage Steeds mod is a good example. It made vehicles possible!

- Anyone who's supported me along the way. It really does motivate me a lot more. Thank you.

______________________________________________________

If you have questions or need help, it's easier for me to answer them through discord.

Link here: [discord.gg]

(Banner art by Atlas. Cheers!)


Lastly, making this mod has taken A LOT of time. While it's not necessary (and there are no benefits to doing it), you can support me on ko-fi if you want.

Link here: https://ko-fi.com/kityakitters
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Pico 3 timmar sedan 
@Cyclops1522
Glad to help!
Cyclops1522 4 timmar sedan 
@Pico

A legend you are! one day I hope to understand the madness that is FCS. I feel like an understanding of that wouldn't have made me look such a fool LOL. All the yellow warnings about messing things up is quite intimidating.

I did drop out of the Kenshi loop for a bit so i did not keep up with the patch notes myself (as we can clearly tell LMAO)

Also, thank you for everything and your patience! I did not know Shogun may be a woman so I will correct my reference to the proper pronouns as I do not want to be that guy.
Pico 4 timmar sedan 
@Cyclops1522
The reason I knew is because I read the patch notes of any mod I am interested in, and I did so when this update was made. On top of that, I make addons in the FCS myself, so I often see this information.
And on top of the other top, vanilla Kathun already places the blueprint item on the Black Sun NPC, letting you obtain it both ways.

Anyway, I think Shogun_Sorrow may be a woman, just for future reference.
Cyclops1522 4 timmar sedan 
@Pico

Thanks so much! I was able to locate that officially now on his page. And that is fine for me personally for it being black sun unlockable. As I just found their camp and I plan on building a base nearby Stoat and it. In the past I have taken Carbiners and Henchmen as recruits via a cage in eyesocket slave market. So the plan is to use them as mandalorian recruits untill I kill the mandos in leviathans coast.

I guess my final question is how you came to know that it was behind the black sun? As it appears he did not disclose that information so one can assume you went there and found it yourself?
once again thank you for your help and will update you when i got it.
Pico 4 timmar sedan 
(continued)
You can either edit the Kathun file directly, or you can select it and click "create new mod file" to make a personal addon (I recommend this for learning).
Whichever you choose, I recommend you duplicate the Replica Clone Armour project, that way your changes will not be overridden by Reworked or any other mod.
Pico 4 timmar sedan 
@Cyclops1522
Kathun Reworked change notes, 13 July:
"-Fixed an oversight of the Replica Clone Trooper armor being researchable without using the blueprints."

The reason this was changed is because the original research project has a description & dialogue implying you're meant to find it as a blueprint item, not research it yourself.
But, if you want to make it researchable yourself, you still can.

If you look in the research category of the FCS, you will find "Replica Clone Armour" also searchable as "7535-UnknownRegionsAdventures.mod".
If you don't see this, it's because you haven't actually opened Kathun's file in the FCS. If you don't know how, there should be guides online on how to find a mod you've downloaded from the workshop and move it to the main Kenshi installation so it will show up correctly.
My comment is too long so I need to split it up.
Cyclops1522 4 timmar sedan 
@Pico

I am indeed running Shogon Sorrow's Reworked mod (as I felt droidekas were too stronk and I liked the idea of prisoner taming.) However I ran that in the past saves and was able to research the clone armor without acquiring a BP. As for your recommendation of FCS, I looked in the research tab and the items tab and I found no calling to "Replica" or "Clone" so understanding what its referred to in FCS that would help greatly. I am a noob and have no clue how to poke around it so it was probably overlooked.


I cannot find anything for the life for me on Sorrow's page regarding any changes to the clone armor. So if you so could guide me to where he has disclosed this information and made this change I would greatly appreciate it. Thank you so much.
Pico 8 timmar sedan 
@Cyclops1522
I too can help with the armor research. First check if you’re playing Reworked, since it updates the armor to require finding a blueprint in the Black Sun HQ (it seems like it was originally intended to work this way).
Otherwise, look through Kathun in the FCS and find this same blueprint in the research list. You can create a copy of the research project and just make sure “blueprint only” is off.
Cyclops1522 12 timmar sedan 
@Kitya

I hope this message finds you well.
Just know that you and this mod are the reason why I have about 400 hours in Kenshi. You gave me the Star Wars galaxies mmo experience I never could receive.

I know I posted here back a few months ago but I hope that youre doing okay and hopefully one day you return to the fold and keep working on this masterpiece with collaboration with Shogun Sorrow’s rework ideas. Until then theres plenty of adventures to have.

On a serious note. If a mod has taken the Replica Clone Armor from me how would I find that on FCS? How would I begin? Its not on the Research table for me to learn. (Currently my save is T5 research bench)
Pico 10 okt @ 11:01 
Landspeeders are still disabled, if you mean those. I’ve never tried them, but apparently they cause crashes.