XCOM 2
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[WOTC] Playable Gatekeepers
   
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3.274 MB
2022 年 6 月 28 日 上午 1:00
10 月 20 日 上午 1:34
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[WOTC] Playable Gatekeepers

在 TRNEEDANAME 的 1 个合集中
SFTD Mod Collection
62 件物品
描述
[WOTC] Playable Gatekeepers

ID = 2827217224
Description = Allows you to have a Gatekeeper on your side. You will get them as a project in the proving grounds.


Cost

  • Rookie = 5 elerium core, 2 gatekeeper corpse, 500 supplies
  • Veteran = 6 core, 3 corpse, 550 supplies
  • Commander = 7 core, 4 corpse, 600 supplies
  • Legend = 9 core, 5 corpse, 700 supplies

You can also use the "AddGatekeeperSquaddie" command

Required mod and DLC

Required DLC = WOTC
Required mod = Custom Soldiers Evac Zone Fix

Supported mod


Bug and feature request

To report a bug, use the appropriate discussion
To ask for a feature, use the appropriate discussion

Known bugs

It has the "spectral army" ability, it doesn't work. The memes were too powerful It now has Null-lance, an AoE Domination and the gatekeeper rift

Credits

  • Gazgemauch[www.nexusmods.com], he gave me the permissions to publish and improve the mod.
  • TeslaRage for his help with the cost system
  • SolarNougat for his help with the flavor text in the proving grounds

Changelog

CHECK DISCUSSIONS

Check out my other "playable alien" mod

热门讨论 查看全部(3)
22
10 月 12 日 下午 8:02
置顶: Bug Reports
TRNEEDANAME
3
2024 年 7 月 13 日 下午 9:18
Feature requests
TRNEEDANAME
48 条留言
mqm39 10 月 12 日 下午 8:06 
Hey you're current version is bugged due to some closing parenthesis misplacement as noted in my Xcom game Log:

[0013.32] Error: Redscreen: ImportText (Items): Array index out of bounds for property Item in: (Item="PA_GatekeeperGun", Item[2]=(Item="PA_GatekeeperPsiAmp")))
[0013.32] Error: Redscreen: ImportText (Loadouts): Property import failed for Items in: (LoadoutName="PA_GatekeeperLoadout", Items[1]=(Item="PA_GatekeeperGun", Item[2]=(Item="PA_GatekeeperPsiAmp")))

Problem is in line 2 of Config\XComGameData.ini File

Happy code should look like this with a parenthesis after the Item="PA_GatekeeperGun"
+Loadouts=(LoadoutName="PA_GatekeeperLoadout", Items[1]=(Item="PA_GatekeeperGun"), Item[2]=(Item="PA_GatekeeperPsiAmp"))
Samurai_Shogun 5 月 10 日 上午 7:36 
Vermin Engineer it's a localization error, check the localization file XcomGame.int for that ability and fix its typo.
Sunless Knight 2024 年 7 月 5 日 上午 8:24 
Has anyone found a fix for the "missing loc" and greyed out option for the zone domination? Would love a fix for it :)
Realhollow 2023 年 3 月 2 日 下午 12:53 
oh cool iv never used nexus mods for X-com 2
TRNEEDANAME  [作者] 2023 年 3 月 2 日 上午 9:47 
I have a version of it. It's just that I need to decipher the code from the mod (it's the one on Nexus).
It will have a bunch of fixes / New stuff from the Nexus version
Realhollow 2023 年 3 月 2 日 上午 7:07 
im just wondering if its possible as you did it for the rulers is it possible to have playable chosen?
Realhollow 2023 年 3 月 2 日 上午 7:06 
it fixed its self after i restarted ( no i didnt install the mod with the game loaded XD) but is nothing useable wile its opend up?
TRNEEDANAME  [作者] 2023 年 3 月 2 日 上午 5:29 
The command exist in the code. Try to unsub / resub
Realhollow 2023 年 3 月 1 日 下午 5:45 
i cant get the AddGatekeeperSquaddie to work just says commond not reconized
TRNEEDANAME  [作者] 2023 年 1 月 29 日 上午 11:36 
it should be