XCOM 2
72 个评价
[WOTC] Playable Sectopod
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
18.111 MB
2022 年 6 月 28 日 下午 2:51
6 月 13 日 上午 6:32
41 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

订阅以下载
[WOTC] Playable Sectopod

在 TRNEEDANAME 的 1 个合集中
SFTD Mod Collection
62 件物品
描述
[WOTC] Playable Sectopod

ID = 2827534840
Description = Allows you to have a Sectopod on your side. You will get them as a project in the proving grounds or using the "addsectopodsquaddie" command


Cost

- Rookie = 4 elerium core, 1 Sectopod corpse, 600 supplies, 150 alloys
- Veteran = 5 core, 2 corpse, 650 supplies, 200 alloys
- Commander = 6 core, 3 corpse, 700 supplies, 250 alloys
- Legend = 8 core, 4 corpse, 800 supplies, 300 alloys

Required mod and DLC

Required DLC = WOTC
Required mod = Custom Soldiers Evac Zone Fix

Bug and feature request

To report a bug, use the appropriate discussion
To ask for a feature, use the appropriate discussion

Known bugs

  • The sectopod character info will freeze your game
  • The wrathcannon does no damage to unit fixed with new release

Credits

  • Gazgemauch[www.nexusmods.com], he gave me the permissions to publish and improve the mod.
  • TeslaRage for his help with the cost system

Changelog

CHECK DISCUSSIONS

Check out my other "playable alien" mod

- Playable Rulers [WOTC]
- Playabale Spectres [WOTC]
- Playable Gatekeepers [WOTC]
- Playable Codex [WOTC]
热门讨论 查看全部(3)
72
5 月 8 日 上午 12:05
Bug Reports
TRNEEDANAME
16
2023 年 6 月 27 日 下午 3:50
Feature Requests
TRNEEDANAME
178 条留言
Peanut Butter 6 月 13 日 上午 7:41 
You freakin rock! \m/
TRNEEDANAME  [作者] 6 月 13 日 上午 6:32 
fixed the config file
Peanut Butter 6 月 13 日 上午 5:55 
Yeah, I assume the model just is the way it is. I wonder how folks assign skill points when it's so big? Also, just to confirm, i'm looking for the file XcomPlayableSectopod.ini? I ask because using the explorer search feature returns no results when searching the pc. I've also deleted, unsubscribed, resubscribed and it doesn't appear to see that file.
TRNEEDANAME  [作者] 6 月 13 日 上午 5:26 
The text is something I can do

The unit size i'll see but I fear it's impossible
Peanut Butter 6 月 13 日 上午 5:20 
Ah, that's fantastic! I'll go in and adjust the ini file. Also, I noticed some of the weapon text was missing. Are there actually two weapons? I couldn't tell which I was firing. Or is it based on what unit you're targeting? Also, is it possible to hide the model in the Armory? It's such a behemoth that it covers the unit menus.
TRNEEDANAME  [作者] 6 月 12 日 下午 12:59 
You can make the unit climb walls now (it's a boolean in the XcomPlayableSectopod.ini file)

If you do, the unit get a clone of "Overdrive" with Wrecking Ball (so that they can destroy walls still)
Peanut Butter 6 月 12 日 下午 12:37 
Just raided a blacksite and realize the fixed extract was on a third floor roof. Can't extract the Sectopod so I'm going to have to completely replay this mission.
Peanut Butter 6 月 12 日 上午 10:31 
So, I have not idea if this is awesome or not because my LZ was on a raised bit of rock and the Sectopod can't climb down. I'm going to try and reload the mission to see if I can get a different LZ But if it can't get up or down levels, that's going to be a problem.
🝥ሠĪꋊD乃レΛᗪ乇 5 月 23 日 上午 9:59 
I'mma take a look of update tomorrow
Samurai_Shogun 5 月 8 日 下午 4:28 
Did you check for any typos in the localization file?