Tabletop Simulator

Tabletop Simulator

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Ultimate Marvel Champions [Scripted]
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Type: Game
Complexity: Low Complexity
Number of Players: 1, 2, 3, 4
Assets: Scripting, Cards
文件大小
发表于
更新日期
3.407 MB
2022 年 6 月 21 日 下午 6:33
10 月 28 日 下午 12:40
37 项改动说明 ( 查看 )

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Ultimate Marvel Champions [Scripted]

描述
This is a mod for Marvel Champions LCG by Fantasy Flight Games.
https://www.fantasyflightgames.com/en/products/marvel-champions-the-card-game/
Please support the physical game; this is not a substitute for the real thing.

The mod is up to date with all released cards (all scenarios through Agents of S.H.I.E.L.D. and all heroes through Hulkling and Tigra).

To play:
1. Use the square, colored buttons on the near edge of the table to take a seat.
2. Click one of the "SUIT UP!" buttons to set up your hero. You can import a deck from MarvelCDB (see below), select a hero to use their starter deck, or let the mod select a hero for you at random.
3. Select the scenario you wish to play, as well as the standard/expert encounter sets and modular encounter sets from the right-hand panel.

To import a deck from Marvel CDB ( https://marvelcdb.com/ ), enter the deck ID in the SUIT UP! screen, specify whether the deck is private or public, and click the "Import" button. (To be able to import private decks, you'll need to check the "Share your decks" checkbox in the Profile page of Marvel CDB.)

Your hero's play mat includes the following buttons:
1: takes the 1st player token
R: readies all cards on the play mat
D: discards a random card from your hand
!!: draws an encounter card
X: discards an encounter card
N: spawns your hero's nemesis deck


Roadmap:
This mod is still in very active development. Here are some future planned changes and additions, in the approximate order we'll be working on them:

*Complete scenario scripting: Currently, the mod will spawn all cards required for a scenario, but players are required to manually perform most setup steps, including setting the villain's health and the scheme's threat counters. Our first initiative is to automate as much of the scenario setup process as possible (as well as steps for advancing villain and scheme stages).

*Add missing campaigns and implement campaign scripting: Though the mod includes all currently available scenarios, we still need to add the NeXt Evolution and Mojo Mania campaigns, as well as adding automation for managing the campaign as you play.

*Allow for random selection of heroes, scenarios, and modular sets: If you want to challenge yourself, or just mix things up, you will be able to set up a game with randomly selected heroes and/or scenario and/or encounter sets.

*Re-implement deck building functionality: When we overhauled the way that cards are handled, we removed the ability to build decks in-game. We will rebuild this feature.

If you'd like to try out new developments before they're available here, check out the in-development version of the mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2817359776


Credits and Acknowledgements:
*Card scans and HP counter images come from Unicorn Smuggler's mod Marvel Champions High-Resolution Scans: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2665262903 . All villain HP counter images since Mojo Mania are by KidNegativ.

*Playmat images by Logan Giannini, who has made them available on Google Drive: https://drive.google.com/drive/folders/1IvTnpIxl8RbSZ2iuOhSdbw8KQQ0g_rA0

*The hit point counters found in this mod are based on Ducspeed's hit point counter located in the Marvel Champions Complete Edition workshop mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2222049059

*This mod is built on code written by a wide variety of modders, including: CrimsonMCM, Duscpeed, JQTNguyen, thesunsetdriver, Mag, FunkyMonkeyMonk, Old Gumbo (FKA PwnStarHero), and SwedeRacer.
217 条留言
SwedeRacer  [作者] 1 小时以前 
Hulkling and Tigra heroes and their related cards are now in the mod!

The scenario content from the Civil War set is not in the mod yet, and I'm not quite sure when I'll be able to add it, but it will be coming before too long.
jongahimer94 1 小时以前 
Nice thanks for the update! Came here specifically for the Civil War info (I'm more interested in the hero/aspect cards than anything else anyways), and I was wondering just the other day when some heroes would get the Groot treatment with the auto load counter trackers. Good stuff!
SwedeRacer  [作者] 16 小时以前 
Big update today! I've done a lot of work on coding zones, which enable much of the automation built into the mod. Now, when you put an ally or another card that uses a counter on your playmat, the counter will be automatically placed, just like how minions and side schemes work in their zones. I also fixed the resizing loop that cards sometimes get into when they're right on the edge of a playmat. Let me know if you run across any cards that should have a counter, but don't. I just need to add a few fields to their definition in the data.

I've also fixed a ton of small (but annoying) bugs.

I'll have the Hulkling and Tigra heroes added within a day or two, but I'm not sure when I'll be able to add the rest of the Civil War campaign cards. The scenarios in that campaign are really different than anything that's come before, so coding them will be a challenge.
SwedeRacer  [作者] 10 月 23 日 上午 4:17 
ashley.malinda: Yes, the Mojo scenarios are in the mod, but the genre modular sets aren't selectable, since they seemed pretty specific to those scenarios and I automatically add the randomly to those. But I am working on a new way of setting up scenarios and I will make all modular sets available when I roll that out. In the meantime, the best way to get those cards is to play the Mojo scenario and use the Wheel of Genres to add sets until the Sci-Fi set is added, then take those cards out of the deck and put them on one of the side panels so they don't get deleted when you click the "Clear" button.

Sorry, I'll get the new scenario system out as soon as I can.
ashley.malinda 10 月 22 日 下午 10:03 
I was looking for the Sci-Fi modular set, couldn't find it are the mojo mods not in this?
SwedeRacer  [作者] 10 月 22 日 下午 8:15 
EFG: That was not intentional; thanks for pointing it out! I have an update almost ready to deploy, and it will include a fix for this. Hopefully, it'll be out in a day or two.
EFG 10 月 21 日 下午 12:21 
Not sure if it was intentional but White Out and Techno are not highlighted for the thunderbolts scenario.
SwedeRacer  [作者] 10 月 11 日 上午 7:09 
Old Gumbo: Thanks, that means a lot! I still have lots of big plans, just not a lot of time to execute them.
Old Gumbo 10 月 11 日 上午 3:13 
Been a long time since I checked this out. I adore what you've done with it. Amazing work.
SwedeRacer  [作者] 9 月 24 日 上午 4:12 
Small update today. I've made the campaign logs for Mojo Mania, NeXt Evolution, Age of Apocalypse and Agents of S.H.I.E.L.D. interactive.