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And by the way, is the magic point system really necessary? While I haven't really looked into the balancing aspect of Blaze for long enough, I get the feeling that these DSpec moves aren't strong enough to warrant a resource system, and Blaze is interesting enough without that IMO.
I really like the small details. FStrong mixups into other moves, the annoying but lovely Melee Zelda DTilt, the fact that you can navigate the menu and it will remember your choice so you can have it ready before the action, the strange trajectory of Bolt magic, the fact you can't just recover with FSpecial, all nice features that make Blaze unique in the simplest ways. Also, the detail of the floating sword "lagging" behind his movement is a cool touch.
Now on to the things that bother me... Weird downward kb angles on some moves,most notably Back-Air (what's with early workshop mods and awkward knockback angles anyway?), damage feels too low in some moves, knockback too low on FStrong, unfinished-looking animations on some moves (especially Down Strong and FSpec), these are some things i'd look into a bit more.
All in all, congrats on the (re-)release! This is a fine character and I'm liking him so far.