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Figured out what caused the game crashes with large generated monsters disabled that until I can fully resolve it and re-enable their alternate attacks.
Working on Vox not standing there for 8 seconds when the fight starts but that's on the back burner because I did an oopsie.
The Oopsie- Confused the game engine by messing with Max Health and Max Energy Augments, goal was to make them a % multiplier instead of flat modifier similar to the Rage Augments. dealing with that bug at the moment.