Stellaris

Stellaris

416 ratings
Dawn Of Ascension
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File Size
Posted
Updated
144.152 MB
Jun 3, 2022 @ 9:20am
Sep 22 @ 1:14pm
95 Change Notes ( view )

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Dawn Of Ascension

In 3 collections by Daniellm
Stellaris modded MP version 3.13
30 items
Dawn of Ascension submods and comp patches
2 items
Dawn Of Ascension: translation hub
4 items
Description
Dawn Of Ascension is a mod that brings forth the ascension into the technological age of Dark Matter.
With this comes new ship types, fallen empire automated industries and upgrades, new civics, a new ascended shipset and more!

Dawn Of Ascension 3.0 has been rewritten from the ground up and is made with compatibility in mind. The mod overwrites 0 vanilla files. DoA 3.0 also comes with a brand new ascension situation, far longer than the previous one with brand new exciting content

  • Start the ascension project and become an Ascended Empire!
  • 3 new event chains to gain Dark Matter Power!
  • 2 different ascension situations depending on your settings and if ACOT is enabled or not
  • New ascended empire shipset that varies depending on your flag colours
  • Fallen empire buildings and upgrades
  • National ambition civics for ascended empires
  • 10 new ascendant ship classes!
  • 2 new tech tiers of components
  • ASB weapon effects!
  • & much much more


Credit where credit is due

  • Garyx for his awesome shipset
  • Churumiru for much of the artwork in the mod
  • PIECAT for help with building art
  • Chickenhunt for allowing me to base my gfx on ASB



Compatibility stuff

  • Works well with majority of mods
  • ACOT has no issues with DoA
  • Acquisition of Technology has in-built compatibility with DoA
  • Does NOT currently support NSC for the DoA shipset
  • load order generally doesn't matter, outside of if you use Acquisition of Technology (AOT), then that needs to go below DoA
  • UIOD is recommended for the bigger ships added by DoA


Upcoming patches and update ideas

  • Fall of an ascendancy
  • Covenants of ascension
  • New origins


Again, thank you so much for the ones i credited, and hope you all have fun with Dawn of Ascension

Feedback and bug reports are welcome!

[discord.gg]
557 Comments
Daniellm  [author] 5 minutes ago 
@superraiders sorry for the long wait, just got around to start fixing stuff. expect the update in like an hour or something
Daniellm  [author] 36 minutes ago 
no, but in the next major update (whenever i get around to actually finishing this) i'll have my own version
Destwin 2 hours ago 
Hi, can you make the gigas supertensile FE buildings available with this AP as well?
Superraiders 22 hours ago 
Weird, after a game restart the graphics work fine
Daniellm  [author] 23 hours ago 
because all city sets and backgrounds were re-exported to higher resolutions in 4.1 and i have not done so yet
Superraiders 23 hours ago 
I just noticed that upon picking an FE city design, the city background looks glitched out like it doesn't fit the frame
Daniellm  [author] Oct 5 @ 1:33pm 
probably extremely simple
Superraiders Oct 5 @ 1:10pm 
Thanks so much! Hope it's not too much trouble.
Daniellm  [author] Oct 5 @ 1:05pm 
@Superraiders i've been on modding break for a while but.. i can take a look at it tomorrow, fix a couple of known issues and such
Daniellm  [author] Oct 5 @ 1:04pm 
@大道不显 i swear i responded to this but for one reason or another, it seems like the comment never made it through.

Yes, both options are vastly different experiences.

Classic ascension is the original one, it's pretty short and doesn't offer much content. it only exists so acot users can use it.

Normal ascension is the "newest" one (though i technically am working on something newer)

it offers FAR more content, entire new tech tiers, new ships, more buildings, a lot more story and the ascension is far longer