全面战争:战锤3

全面战争:战锤3

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Cho's Basic Traits Rebalanced
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649.971 KB
2022 年 5 月 18 日 上午 9:37
12 月 9 日 上午 6:44
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Cho's Basic Traits Rebalanced

描述
*Update in progress until the 6.3 goes live.*

*Fully updated to include all faction traits from all 3 games for Immortal Empires*

Tired of having just a couple of good traits avaliable for Lords or Heroes?
Disappointed when you turned a Herald into a Exalted Daemon just to have them get a "Corruption +1" trait?
Finding that most traits feel lackluster and barely have any impact at all in the game?

Then this mod might be for you!

All the innate base traits for generic Lords and Heroes have been rebalanced with the end of Warhammer 2 traits stats as a baseline goal.
Now all traits will have at least two effects, with some of the one with individually weaker effects having up to three.

For example the "Disciplined" trait is unchanged, while traits like "Strong" has its WH2 values back and the "Knowledgeable" trait now again increases Winds of Magic capacity factionwide(fsome more examples in the images above).

Underpowered traits, both old and new ones have been brought up to be near on par in balance with the WH2 trait standards.

Some traits will of course be slightly better then others but now they should all have their own niches and situations where they shine in without upsetting the overall balance, leading to more variety and less trait cycling farming.


- All shared crossfaction starting traits rebalanced.

- All Warhammer 3 factions starting traits rebalanced.

- All Warhammer 2 factions starting traits rebalanced..

- All Warhammer 1 factions starting traits rebalanced..

- Traits for Lords unlocked trough technology(Tomb Kings, Greenskins; Vampire Coast) rebalanced.

Legendary Lord and Hero traits are unchanged.


Should be save game compatible and work with any mod as long as they don't overwrite trait tables.


Future plans:
Fix any tooltips that show the wrong effect colour (negative red instead of positive green).
Further adjustment and tweaks to any traits that could be lacking in either strenght or flavour.
Update screenshots and add more screenshot examples.
This mod will also be updated to reflect any changes CA makes to overall traits when and if needed.


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146 条留言
WinterAurora 12 月 8 日 下午 5:21 
I am looking forward to an improved dragonship trait!
Choyi  [作者] 12 月 8 日 上午 12:48 
@mcarthurtf I checked the database and looks CA did the worst solution for it possible and just duplicated every single hef trait to now also have a version without cost.
This will be a huge mess to fix up, so not sure what aproach I'l ltake but sadly either way it means it will take longer to include hef traits in a update.
mcarthurtf 12 月 7 日 上午 8:01 
They appear to be regular traits as they same trait works fine if not on one of these special lords but who knows what CA might have done to create this effect. Cheers
Choyi  [作者] 12 月 7 日 上午 5:31 
@mcarthurtf thanks for the feedback, I will look into this.
If you know, are those traits brand new ones for patch or just copies of the old traits?
I've yet had time to go trough High Elf since patch, but they are next to work on now.
mcarthurtf 12 月 6 日 下午 7:09 
Hi thanks for all your work.
Noiticed the mod does not seem to work with some high elf lords. With the new update each high elf legendary lord can recruit 1 lord with tier 2 traits for 0 points and the 3rd tier for 30 points there is no 1st tier: for Tyrion it is Princes, Teclis Heaven Archmages, Alarielle Life Archmage, Alith Anar Princess, Eitharion Princes, Imrik Fire Archmage and Aislinn Sea Helms.

These lords, based upon my testing, do not get your improved traits(not sure 100% on Sea Helms). Thanks
Bombur 9 月 16 日 上午 7:56 
@Choyi Thank you. I'll try to figure it out. I want to work on separating the traits.
Choyi  [作者] 9 月 15 日 下午 12:54 
@Bombur there is sadly no such simple table, traits are all assigned on an individual basis via the character_item_set_table which would need to be crossreferenced with both the char_skill_effect_table as well as the char_skill_node_table, and it has no overall distinction between hero or lord so its not a thing easily adjusted.
Bombur 9 月 15 日 上午 4:50 
@Choyi
Dividing up the trait between hero and lords. Please tell me the name of the table?
Choyi  [作者] 9 月 1 日 上午 7:39 
@HotPizza87 those traits already have had battle effects added to them in this mod for a very long time, for example the Tzeentch trait has a Barrier hit points bonus.
HotPizza87 9 月 1 日 上午 7:13 
I suggest one area to look at is the Warriors of Chaos traits which give reduction in souls cost for devotion and corruption. These traits on their own are quite weak because they don't do anything on the battlefield.