边缘世界 RimWorld

边缘世界 RimWorld

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Wolf's Dryadics
   
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Mod, 1.4
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582.314 KB
2022 年 5 月 10 日 上午 4:34
2023 年 7 月 31 日 上午 6:11
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Wolf's Dryadics

描述
I've always loved being able to break through the roof of your pawn's potential once you unlock bionics and creating an army of super-capable pawns. I also love the idea of having pawns who are in-tune with nature and co-exist with dryads. Trying to do both, however, takes twice as long! So now it'll be a little bit easier to do with Dryadics: Dryad Bionics!

This mod introduces a new caste of dryads: The RuneMakers.
These new dryads produce a special rare resource known only as RuneWood, which can be used to imbue your pawns with legendary bionic powers, however use your runewood sparingly as their magic takes best effect in smaller objects.

Bionics can be crafted at the Artists Bench.
Tiers of Bionics Added:

- Runic
Runic bionics are base level bionics, not very good, but better than a missing limb.

- Dryadic
Dryadic bionics are your mid-tier, some of them are equal to natural parts, and some are slightly better or worse, still better than a missing limb and always better than a runic bionic.

- Gau
Gau bionics are top tier, all are better than natural parts, dryadic parts and definitely better than missing limbs. If you have EPOE in your mod list, you might see that some Gau bionics are a better alternative to Advanced EPOE bionics too.

Runewood can also be used to craft a useful lamp that requires no fuel or electricity.
45 条留言
Midnight 2024 年 6 月 10 日 上午 6:29 
1.5?
superniqui10 2024 年 4 月 11 日 上午 11:34 
Mod Wolf's Dryadics dependency (Wolf478.Retexture.IdeologyDryads) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
Ren 2024 年 4 月 8 日 上午 12:38 
That or you could use Tweaks Galore and set it so they never need to be pruned again (after they're pruned one time just to get the % up) @CrackaJack
Ren 2024 年 4 月 8 日 上午 12:21 
@CrackaJack a bit late, you could use WVC Ultra Expansion II, though it does have plenty of other stuff unrelated to dryads, so may be bloaty to you, but it has an end game building that acts as a dryad tree you can build that doesn't need to be pruned or someone connected to it
CrackaJack 2024 年 2 月 13 日 上午 2:12 
so you dont like my idea^^ ok
Wolf478  [作者] 2024 年 2 月 13 日 上午 12:59 
@Crackajack, the regular carrier dryads will haul, and there are dryad mods that provide cleaning dryads. Pruning trees is simply the way of dryad life.
CrackaJack 2024 年 2 月 13 日 上午 12:51 
im alrdy using it, the mod actually inspired me to that idea. thing is, those dryads cant haul or clean and you can only bring the awakened ones on a caravan, and you need somebody pruning the trees...
Wolf478  [作者] 2024 年 2 月 12 日 下午 10:28 
@crackajack, I would suggest taking a look at Vanilla Ideology Expanded - Dryads, their awakened Dryads function very similiar
CrackaJack 2024 年 2 月 12 日 上午 4:29 
idea: dryadic "mechanitor" implant^^ thats the last mechanic unconverted for medieval plays afaik.
there could be controllable plant creatures growing on special graves, or something. wild spirits? smurfs? insectoid feirys? treants? regular dryads you can take caravaning?
CTH2004 2023 年 10 月 30 日 下午 9:02 
No problem! Anytime (: