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Rapportera problem med översättningen
especially since I'm using UECP
If you do download this mod I heavily suggest editing "...\workshop\content\268500\2802633517\Config\Vipers\XComEncounterLists.ini"; and probably the "...\Config\Vipers\Encounter_List_Adjust\XComEncounterLists.ini" as well.
Now, this mod has several levels of each kind of enemy, but all the base enemies start leading pods at force level 2 (the first few missions in the game), and start as followers in pods at force level 3. The new armored viper starts leading at force level 6, and following at 7, and the psi armored viper leading and following at 11.
There are a couple mods out there that introduce more skins for the sectoids. Perhaps if the authors permit, they could be used for fleshing out the sectoid part of this mod?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2587474669
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2623812877
And for mutons of course there are a ton of great looking ones out there, but they are integrated into fleshed out enemies.
Would be cool of course if some/all of those models make an appearance in the muton part of this mod though!