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报告翻译问题
especially since I'm using UECP
If you do download this mod I heavily suggest editing "...\workshop\content\268500\2802633517\Config\Vipers\XComEncounterLists.ini"; and probably the "...\Config\Vipers\Encounter_List_Adjust\XComEncounterLists.ini" as well.
Now, this mod has several levels of each kind of enemy, but all the base enemies start leading pods at force level 2 (the first few missions in the game), and start as followers in pods at force level 3. The new armored viper starts leading at force level 6, and following at 7, and the psi armored viper leading and following at 11.
There are a couple mods out there that introduce more skins for the sectoids. Perhaps if the authors permit, they could be used for fleshing out the sectoid part of this mod?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2587474669
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2623812877
And for mutons of course there are a ton of great looking ones out there, but they are integrated into fleshed out enemies.
Would be cool of course if some/all of those models make an appearance in the muton part of this mod though!
Since as far as I can tell you only the viper trooper drops the regular viper corpse. But since they are now rarer it is harder to get viper corpses. Maybe make it so the Sympathizer drops say a priest corpse etc?
Or if this is already a thing please tell me, since there is always the possibility that I messed something up. Sorry if that is the case.
I just had one pull my reaper from across the map and oneshot her with the bind. Felt really unbalanced.
I'd give you, uhm, my most sincere appreciation
Amazing mod regardless, thank you so much!
Are later versions of this mod going to also remove Mutons and Sectoids?
As example the shadow Viper stands straight like a candle when shooting, and when a Viper pulls it gets even weirder.
in: the Viper and the Pulled unit meet at the halfway point between them with No animation at all. just.. Teleporting to that place. and Vipers also dont move they just Teleport around the map.
may be a bug with the Depository? any help would be Appriciated