边缘世界 RimWorld

边缘世界 RimWorld

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Hire Empire
   
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Mod, 1.3, 1.4, 1.5, 1.6
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375.699 KB
2022 年 4 月 14 日 下午 4:32
7 月 15 日 上午 6:45
12 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

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Hire Empire

描述
Use the comms console to hire pawns from the Empire faction just like how you can hire Pirates from Vanilla Factions Expanded - Pirates.

Empire:
Common Laborer: 30 silver a day. Great with mining, construction, animals, and planting. Mid range skill in all four.
Noble: 100 silver a day. Good for researching and other intellectual tasks. Between 8 and 13 Intellectual Skill
Cataphract: 150 silver a day. Heavily armed ranged soldier. Between 8-12 Shooting Skill.

07/15/25 Update:
Updated for 1.6

03/28/24 Update:
Updated for 1.5

04/22/22 Update:
--- Under Mod Options: Vanilla Framework Expanded -> Toggle-able Patches ---

Defaults to Off (False):
Optional Low class laborer: 5 silver a day. Cheap laborer fit for cleaning and hauling. Between 1-4 skills.

04/26/22 Update:
Optional cheap labor now comes with a pre-installed Joywire.

5/6/22 Update:
Changed Common Laborers and optional cheap labor to arrive equipped with basic weapons such as clubs/knives.

Thanks for the feedback.

6/17/22 Update:
Added support for Royalty Empire Rework (Continued) - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2806440089

5/31/23 Update:
Fixed error with the optional Cheap Labor patch, thanks Adaxizui for the report.


Requires Vanilla Expanded Framework as it uses their hiring code. Also obviously requires Royalty DLC.
63 条留言
Broms  [作者] 8 月 7 日 下午 5:21 
It does not, it just utilizes the comm console feature baked into the Vanilla Expanded Framework for Vanilla Factions Expanded Pirates.. It is purely an XML mod.
dominicawb 8 月 7 日 上午 11:58 
Does this add the ability to hire them if you manually send envoys to their bases? I'm playing low tech
Broms  [作者] 7 月 15 日 上午 6:47 
You should still be able to hire both factions since the hire UI will list any factions you can hire from.
Biden II 1 月 10 日 下午 2:02 
There is a strange occurrence I have noticed while using this mod alongside VFE-Pirates. I am not sure if this is known or not but it is worth noting if you intend to use both mods you can either hire the Empire, or you can hire Pirates. NOT BOTH. I imagine this comes down the the fact that this mod is using the VFE framework, thus the framework interprets the hiring of the empire as hiring the pirates making so players are unable to hire both simultaneously. I will make a post about this on the VFE pirates mod page as well, other players beware. Still love this mod.
Broms  [作者] 2024 年 3 月 24 日 上午 6:29 
FYI this mod should work automatically with 1.5 once the VE Framework is updated. I'll add the 1.5 tag to about.xml once 1.5 is here.
kamiowo 2024 年 3 月 24 日 上午 4:46 
great now i can do my own empire!
GabyGaby 2023 年 12 月 25 日 上午 8:46 
My workers were kidnapped and the contract would not resolve, and it is impossible to cancel.
I did find a solution, but it is kind of messy. For those who have the same problem - spawn the kidnapped pawn, use Spawm World Pawn in Dev actions menu, then find and spawn pawns that were kidnapped one by one.
Pyro 2023 年 12 月 23 日 上午 12:50 
Hi - thanks for this great little mod, perfect for hiring on-demand labour!

Not sure if you're taking suggestions but I have some below if its possible to do a 'check' to see if Vanilla Apparel Expanded (VAE) and Vanilla Apparel Expanded — Accessories (VAEA) is installed and apply some of the clothing to them and maybe some new groups with higher cost per day?

Imperial Builders - Much higher base Construction and Crafting skills. If VAE is installed, give them a Jumpsuit, Apron, Builders Jacket, Hardhat, Boots, Gloves and, if VAEA installed, a Toolbelt.

Imperial Farmers - Much higher base Plants and Animals skills. If VAE is installed, give them Fleece Shirt, Overalls, Jeans (or any trousers), Boots and Gloves.
Broms  [作者] 2023 年 8 月 26 日 上午 4:42 
@Noisy Koi that would require some kind of C# which I cannot do, as the xml patch I am using is utilizing the Vanilla Expanded Framework's code. You're going to have to self enforce not hiring empire if you're hostile.
Noisy Koi 2023 年 8 月 25 日 下午 9:11 
with the release of deserters, you can still hire imperials as deserters and while hostile to the empire. is there any way you can patch it so you can't hire imperials if you are hostile with the empire? or atleast that they would be hostile when they show up?