ENDLESS™ Space 2

ENDLESS™ Space 2

118 个评价
Better Planet Generation
   
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TYPE: Extension
CONTENT: Gameplay
文件大小
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更新日期
94.622 MB
2022 年 4 月 3 日 下午 12:50
8 月 21 日 上午 10:57
10 项改动说明 ( 查看 )

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Better Planet Generation

描述
This is the vanilla version of this mod.
This mod Improves the galaxy generation to be more varied and realistic.
Changes:
-8 new planet types.
-1 and 2 planet systems dont exist.
-Stars have had their planet generation changed slightly and now obey this temperature chart:
Red Supergiant (Hottest)
Blue Star
Double Star
Yellow Star
White star (middle in term of temperature)
Dyson Sphere
Red Dwarf
Protostar
White Dwarf (Coldest)
-Artificial Stars now tend towards habitable planets and are rarer.
-All planet types can now spawn on all star types but the chances of say a lava planet on a white dwarf are very low (0.5%).
-The different gas giants now have different spawn chances depending on the star instead of it always being the same (colder gasses spawn more often on colder stars and vice versa).

Changes that exist here but have also been incorporated into ESG:
-Starless systems now have multiple planets as well as non gas giant planets (ice, ash, lava and barren).
-Minors now have more than one planet in their spawn pool.
-Starting star of some factions have been changed:
Sophon from blue star to red dwarf
Riftborn from blue star to white dwarf
Hissho from blue star to Dyson sphere
Nakalim from "blue" star to artificial star
-There's a small chance your home star is another type of star from the default (if you don't have ESGs balanced home on).

Changes that don't seem to quite work (sorry):
-The academy always has 5 planets (which is actually 4 cuz, you know).
-Old young and normal galaxy ages have more realistic and more different generation.
-More galaxy age options
51 条留言
Tat011  [作者] 8 月 21 日 上午 10:58 
planetless version exists now
M Bison[FNF] 8 月 12 日 下午 7:46 
@Tat011 - Would love a version of the mod without the new planet types please. Or maybe an easy way to disable them within the mod?
Clamor_S 5 月 3 日 下午 10:02 
@Tat011 obviously it does, but it prevents ram consumption. I have 32 GB or ram and with thus mod on, it is fully consumed on new game load till pc hangs and crashes
Tat011  [作者] 5 月 3 日 上午 5:22 
That's the textures folder, isn't that going to cause textureless planets?
Clamor_S 5 月 3 日 上午 3:52 
@MercAngel I have same issue, and deleting Resources folder helped

@Tat011 I assume deleting Resources is just the tip of the iceberg
M Bison[FNF] 4 月 15 日 下午 7:29 
@Lukem - Tried that and the game would no longer load with the mod installed. I ended up having to uninstall and re-install the mod.
Lukem 2 月 8 日 下午 4:22 
Just go to WeightTableDefinitions.xml and delete all entries with PlanetTypeCustom
M Bison[FNF] 1 月 14 日 上午 6:31 
Is there any way to remove specific planet types? Reason I ask is I also use Terraform Away and the custom planet types are unable to be terraformed.
MercAngel 2024 年 12 月 30 日 上午 11:19 
yes game crash with this mod @Aezu does the same with 32GB of ram keeps going up till it runs out

if i remove the Resources folder from the mod it seams to work ok.

got it from the error only thing in the fold are Texture

Could not allocate memory: System out of memory!
Trying to allocate: 67108868B with 16 alignment. MemoryLabel: Texture
lordstarleaf 2024 年 12 月 7 日 上午 5:13 
Hey, saw in the updates that UC anomalies shouldn't spawn on new planets, yet they did for me. I do use other mods, but none that modify planets, so I dunno why. Any help or just a note if this is still being worked on would be appreciated!