Library Of Ruina

Library Of Ruina

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Counter Dice Retain
   
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标签: Tweaks
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234.229 KB
2022 年 3 月 31 日 上午 11:57
2022 年 8 月 4 日 上午 6:24
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Counter Dice Retain

描述
This mod makes counter dice remain available for multiple attacks until they lose a clash or the scene ends, just like it was during early access.

Ported from my mod at NexusMods: https://www.nexusmods.com/libraryofruina/mods/150

The version that only affects allies can be found here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2867505828
28 条留言
Solstice Initiative 2022 年 12 月 31 日 上午 8:19 
I'm not gonna sugarcoat it.
XDTM  [作者] 2022 年 9 月 25 日 上午 4:57 
Caly 2022 年 9 月 25 日 上午 2:21 
Hey can you make an ally only one?
Arveshi 2022 年 9 月 1 日 上午 1:22 
Oh, and by the way, I tried installing BaseMod and that also threw its own exceptions since I apparently already have it or something?
Arveshi 2022 年 9 月 1 日 上午 1:20 
So, I'm trying to use this mod but it won't work and it gives me an error log when I try to load the mod:

(pid:XTDMCounterDiceRetain) Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
The type initializer for 'HarmonyLib.Harmony' threw an exception.
TerminatorT90 2022 年 8 月 12 日 下午 3:51 
Is it possible to change the counter die que, so that passive counter dice like "Retaliate" are put at the end of the que because pages with only counter dice like for example "To Claim Their Bones" are never played if the passive counter die doesn't lose a clash
Danth 2022 年 8 月 4 日 下午 7:08 
Killed quite a few enemies and its retained every time, seems to be fixed thank you!
XDTM  [作者] 2022 年 8 月 4 日 上午 6:30 
Apparently PM, at some point, fixed the counter dice retaining after killing someone with a sort of patchwork solution in another place in the code. I added an extra patch on this mod to circumvent that fix. Let me know if it doesn't work or causes unintended side effects.
XDTM  [作者] 2022 年 8 月 4 日 上午 4:03 
I know the base game has a bug where remaining defense dice do not get retained if the page causes a killing blow, i'm guessing the two issues are connected in some way.

Oddly enough, i think the base game also has an opposite bug where if a counter die kills an enemy it does not get consumed, so it is kinda odd that this mod would reverse that behaviour.
I'll look into it, i'm curious.
Danth 2022 年 8 月 3 日 下午 8:38 
There is definitely a bug that makes the counter dice not retain. It appears to happen whenever the counter dice kills and enemy, but it could be related to something else