Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Modular Automated Anti Air CIWS [Target Leading] [DLC]
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2022 年 3 月 21 日 下午 8:49
2022 年 4 月 1 日 下午 2:58
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Modular Automated Anti Air CIWS [Target Leading] [DLC]

描述
This is an example craft containing my Close In Weapon System (CIWS)
Everything you see here besides what was credited below was made by me
Feel free to use on your craft but I do want credit linked back to this post. Thanks.


Video of it working:
https://www.youtube.com/watch?v=k8sS6sFdiiI

General Info
These guns compensate for the distance and the lead of the target. They do not compensate for sideways roll and wind speed. They do try to compensate for own craft movement too but accuracy diminishes the more YOU move.
The target can be going any speed or whatnot and it will accurately track and lead that target.
I cannot guarantee they will always hit, they can be a bit finicky especially in a target rich environment.

They target anything above 15 meters above sea level and 301+ Mass.
On the radar master controller there is an option to enable the radar to set it to lock onto targets below 15m.

The effective ranges of the guns are:
Rotary: 1000M
Heavy: 2500M
Light: 800M
Missiles: 1800M

They will not fire unless the target is within range.

There are plans to make a missile turret also.


How do they work?

They take the GPS coordinates of the target and calculate the Delta of the change in the target GPS coordinates and multiplies that delta by the bullet travel time outputted by the ballistic calculator and a set number. Somehow this worked well enough to reliably hit targets.

Any suggestions or bugs please tell me in the comments below and I will try my best to fix them. This is still a WIP as Im not done adding to this system.

Careful! The example vehicle provided here can shoot itself if a target is in front of it.



Setup Tutorial + Some Info
Current Turrets:

Rotary Autocannon
Good damage, but bad bullet spread and ammo usage. I don't recommend using this unless you use infinite ammo. Its very good at its job though. The wall of lead it throws out has the highest amount of hits out of any of the gun turrets.

Heavy Autocannon
It's the least accurate but it shoots the farthest at 2.5km. Better suited for taking down bigger targets. It's good at motivating people to not get too close and to take evasive action once they see the bullets flying by them

Light Autocannon
Perfect for sustained fire due to its 500 rnd magazine and lower fire rate, it's the most accurate gun here but it has the shortest range. It doesn't overheat due to its flip flop dual cannon setup. I recommend using this as the default gun unless you use infinite ammo, Then I recommend the rotary.

Missile Turret
Hits incoming targets reliably. It may struggle with targets with a high amount of relative bearing change though as the missiles don't turn the best. It only fires on targets between 1.8km and 550m.




DO NOT INVERT TURRETS!










This is the final version and will not be updated anymore due to me being unavailable indefinitely
As of game version 1.4.14, everything should be operating normally. If the developers decide update the game and somehow break these, then they cannot be updated


Credits:

Ballistic Calculator Simple:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2628490430
Radar To GPS Converter:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2632315001
ZE BRUH Guided Missile:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2782315331

=Tags=
Weapon DLC CIWS Anti Air AA Rotary AI Automated Leading Capability GPS Warship Airplane
热门讨论 查看全部(2)
0
1 月 6 日 下午 9:11
need help with ciws
devx
0
2022 年 8 月 2 日 上午 11:24
CIWS help required: I tried installing two turrets to my vessel, one of them is locked and the other is limp.
Your_Jacket
91 条留言
Viliamm 2024 年 12 月 26 日 上午 11:36 
Dehşet bir şey, Ortalığı birbirine kattı. düşman üssüne 1 tane bu sistemden yerleştir havada uçan hiç bir şey kalmıyor.. :steamsalty: :steamthumbsup: 👍👍
anony 2024 年 9 月 2 日 上午 10:54 
still the best system
gerf 2024 年 8 月 25 日 下午 5:03 
@MrSnowman04190 bro he is dead
MrSnowman04190 2024 年 2 月 3 日 下午 12:01 
it doesn't work anymore because the radar is outdated, it uses the old radar
i suggest updating it
GideonA9 2023 年 8 月 8 日 上午 5:37 
*ignore=detect*
GideonA9 2023 年 8 月 8 日 上午 5:36 
you select the CIWS master controller under the radar and set it to ignore but its going to shoot itself and everything it sees excluding you
Falziron 2023 年 7 月 20 日 上午 8:24 
Does anyone know how I can jerry rig this to attack surface vessels along with aircraft?
GeneralKayoss 2023 年 7 月 6 日 上午 4:41 
I've used these systems on quite a few vehicles. The easiest way to go about doing it is to paste it all into your build using selection grid. Then use the selection grid to copy and place the turrets you'd like to place and the radar (this way everything stays connected).

Now place 2 toggle buttons and one push button, or you can bind these to seat, or both (hotkeys from seat to the input on the buttons). One toggle to turn the system on, one toggle to turn the auto shoot on and the push button to switch targets. Now you just replace the connections from the same buttons on his control panel and delete the unused turrets and control panel. Now merge what you place with your vehicle. Works every single time! You can also select the processor in the radar and change it to detect surface targets.
V1Noob 2023 年 6 月 26 日 下午 5:57 
NPC: You gotta merge your vehicle to the battery platform, doing it the other way around wont work. Doing this made the radar not go limp for me. (You can delete the battery platform afterwards)
TurkeyGuy: Do the composite thing in the second image

(This worked for me, idk if itll work for yall)
goofbot29 2023 年 6 月 26 日 下午 4:16 
could you turn this into a anti land gun?