Gedonia
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The Gedonian Treasure Hunt!
   
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2022 年 2 月 19 日 下午 5:28
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The Gedonian Treasure Hunt!

描述
---------𝒲𝑒𝓁𝒸𝑜𝓂𝑒, 𝒻𝑒𝓁𝓁𝑜𝓌 𝒢𝑒𝒹𝑜𝓃𝒾𝒶𝓃𝓈, 𝓉𝑜 𝓉𝒽𝑒 𝑔𝓇𝑒𝒶𝓉 𝒢𝑒𝒹𝑜𝓃𝒾𝒶𝓃 𝒯𝓇𝑒𝒶𝓈𝓊𝓇𝑒 𝐻𝓊𝓃𝓉!----------


Scattered outside in the open world lie 24 exciting artifacts, each with a unique flavor, secretly hidden inside large chests. You'll need to scour every inch of the land if you want to collect them all.

There are three per zone, with the exception of the tower "zone" in the lower-right corner, and there are none hidden in any dungeons. All chests are identical, and look exactly like the one in the posted screenshot.

For best results, don't use flight, whether magic or mount, as the chests seem to load in before the terrain does, making it easy.

Each artifact has been somewhat balanced alongside end-game gear, please ignore the rarity levels due to rarity in mods depending on sell price.

There are no hints, and some treasures are a lot more difficult to find than others, so you'll need to check unorthodox places if you want to succeed.

Rumor has it a 25th item exists deep within one of the dungeons, but it is so well hidden, no one even knows if it even exists to this day.

See if you can find them all!
10 条留言
Boundless Defense 2023 年 2 月 28 日 下午 3:22 
Would it be too much trouble to ask for an item list, please? It would be nice to know what treasures await. Thanks! :MossyChest:
Syneros 2022 年 12 月 18 日 下午 9:27 
Fun and simple mod, very nice!
Kekuy 2022 年 11 月 23 日 下午 1:15 
Please consider adding a location for the first chest just so people make sure the mod's working ok.
dakkfurrowski 2022 年 5 月 25 日 下午 4:21 
@Czaele
Oh cool, thanks.
Czaele 2022 年 5 月 25 日 上午 12:39 
@dakk
No, it's not.
dakkfurrowski 2022 年 5 月 24 日 下午 11:01 
Is the pictured chest actually one of them? I'm trying to figure out if the mod is actually loading or not.
Thundercraft 2022 年 5 月 4 日 下午 3:01 
I second the idea of Czaele to see if there is some way to keep the chests locked or otherwise help limit access until after the player reaches a certain level. That would be ideal...
Czaele 2022 年 2 月 24 日 下午 5:25 
I wonder if you'd be able to *lock* the chests in a way that keeps them locked until a chunk of the story has been completed or until the player hits a certain level, though I don't know if the burglary lockpicking skill would bypass that or not.
Mr. Goose  [作者] 2022 年 2 月 24 日 下午 2:33 
Thanks, I agree about the token thing to offset the early availability, sadly I don't believe it's possible at the moment, I had in mind that people would do this after they had completed all there is to do in the game
Czaele 2022 年 2 月 24 日 下午 2:07 
Feels pretty iffy that they're so OP, it makes any new character absolutely wreck anything if you know where any of the stuff is beforehand or if you're lucky, though that's more a problem caused by Gedonia not having level requirements.

IMO, a way to balance this within the game's current engine would be something like having each chest give some kind of currency, a token that you have to take to a mod-added shop in one of the higher level zones (or maybe just Ertoron, for simplicity's sake) to trade in, so at the very least you're not giving a 40-atk dagger to a brand new character.

Also, "unorthodox places" isn't quite right, all of the ones I've found so far (minus the dagger) aren't in unorthodox places, they're just jammed behind or under something in a way where you have to get lucky to stand in the correct angle to see them.

Still, thumbs up.