Barotrauma 潜渊症

Barotrauma 潜渊症

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Blue Bird MK 1-S (Outdated- To be fixed soon)
   
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2022 年 2 月 3 日 上午 8:11
2022 年 2 月 17 日 上午 1:16
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Blue Bird MK 1-S (Outdated- To be fixed soon)

描述
Blue Bird MK 1 - Secure. (no mods required)

Factory (a.k.a. less complex) version: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2755203509

Bot Friendly version: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2755213552

"She does not only offer security in the traditional sense, but also security of the mission, and of the lives of her crew. BB MK1 was designed to explore the deepest depths of Europa, fully loaded with all the supplies, firepower and utilities she would need. She is technologically much more advanced than her predecessor, Grey Bird, providing all the tools her crew might need for their respective jobs. And if all else fails, she has a last trump card: her Second Wind."

===========================================================================
Features:
- Captain's Command Line (CCL): A security system that uses password and channel protection.
- Electrified rooms: Security measure to prevent trespassing.
- Electrified doors: Security measure to assist security to corner and subdue suspects.
- Full ship camera system: Tool to help security keep the ship under control and root out traitors.
- Docking Locks: Security measure that prevents docking hatches from opening unless it is unlocked.
- Airlock Locks: Security measure that prevents airlocks from being used unless it is unlocked.
- Inspection/Jettison Chamber: Security system to aid prevention and handling of Husk outbreaks.
- Ballast inspection windows: To help maintenance crews.
- Automated "lighthouse" ship lighting: Lights outside the ship rotate round about to aid seeing of the surroundings.
- Ballast tank pump switches: For easily shutting off ballast pumps in the event of ballast flora.
- Weapons "arm" switch: Used to arm and disarm the ship weapons.
- Reverse flood protection duct blocks.
- Room O2 status monitors.
- O2 & Battery refill stations.
- Prison sensors that open the doors during flooding to prevent drowning.

- Dynamic ship lighting: Ship light brightness is based on the amount of fuel left in the reactor. This helps build atmosphere.
- No 24/7 emergency lights: In the case of power loss, it will be pitch black. This helps to build atmosphere.
- Timed emergency lights: Emergency lights need to be manually switched on, and will only last a certain amount of time. This further helps build atmosphere.

- Junction box surge protection: System that helps keep the junction boxes from blowing at the cost of occasionally losing power. Skilled captains can turn this off if they have the confidence they won't blow the ship systems.

- Emergency ship recovery: Emergency section of the ship provides a "second chance" to recover the ship in emergencies.

- Honorary ID cards: The Captain can bestow honorary ID cards to people for specific jobs if he sees fit for the occasion.

- Ship Combat Mode: Ship redirects its power to combat systems. Combat alarm & lights turn on, notifying the crew, and engine limiters are removed.

- Ship Deep Dive Mode: The "Diving Room" is converted and used as an additional ballast tank. This helps the ship to dive more for occasions such as upwards turbulence or monster avoiding.

- Deep Dive Lock Override: In the event someone needs to get into the Diving Room during Deep Dive, the can flick the override switch, which unlocks the door for 5 seconds to let them in or out.

- Ship segmentation: Certain areas are restricted to only the specified job roles. Security and Captain can still access these.

===========================================================================
Ship Stats:
- 3 well positioned coil guns. (however, blind spots made for balancing)
- Max coilgun ammo containers: 15 boxes.
- 2 Railguns (Top and Bottom).
- Max railgun storage capacity: 22 shells.
- 2 Electric Discharge Coils (Top and Bottom).
- 8 cargo crate storage.
- Top speed (non-combat mode): 15 km/h.
- Top speed (combat mode): 25 km/h.
- Top Diving speed (non-diving mode): 9 km/h.
- Top diving speed (diving mode): 15 km/h.
- 3 Prison cells.
- Utilities: Deconstructor, fabricator, medical fabricator, mineral scanner
- 2 Dedicated material storage lockers. (a third locker can be repurposed for this.)
- 15 diving suits in total.
- Ready to use crew kits.

===========================================================================
General Ship Guidelines: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2741406662/3186862752322895412/

===========================================================================
Credit: Give credit where credit is due. I hope you'll do the same :)

Where I learned about timers @shrekstyle's comment on 15 May: https://psteamcommunity.yuanyoumao.com/app/602960/discussions/0/5625537320586869621/
Where I learned about auto-reactor controllers: https://youtu.be/KEfWnL-kyL0
Saw the great idea of arming/disarming ship weapons from the Triton: https://youtu.be/SMlGy
Saw a "sun-roof" concept from the Warca: https://youtu.be/R0WlSbz7z2k

===========================================================================
Known issues: (I'll get to them when I have time.)

- Cannot enter through docking hatches? For now, Go ragdoll (press space)
- Docking lock and airlock lock may act up: Just re-flick the switches, it should fix itself.

===========================================================================
Considerations: Things being considered based on subscriber feedback

- Replacement of "channel guide buttons" found in crew cabins, with a a few logbooks that provide the same crew guidelines.

===========================================================================
P.S
This is my first ship, so constructive criticism and advice would be appreciated :)
- Specifically on ways to optimise logic systems.

Enjoy!
热门讨论 查看全部(2)
0
2022 年 2 月 15 日 下午 11:40
"Advanced stuff" guidelines
Drummer4U
0
2022 年 2 月 9 日 下午 12:08
General Ship Guidelines:
Drummer4U
6 条留言
Drummer4U  [作者] 2022 年 2 月 15 日 上午 6:08 
@JoneK All right, thank you for the info. I do have some theories as to how this may be affecting servers, so I'll see if I can improve and optimise this then in future updates :)
JoneK 2022 年 2 月 14 日 上午 4:48 
All i have been told about wifi components is that if you put more than 1 things on 1 channel it will kill the server. Dunno how it effects perf if 1 thing per 1 channel..

:) thx for responding my creative feedback.
Drummer4U  [作者] 2022 年 2 月 14 日 上午 12:28 
@JoneK Ahh all right. Noted with thanks.

In terms of the spam, it's probably people pressing the button repeatedly XD. I assumed the component spam protection would be enough... but players hey :P I'll go install a hard timer to enforce it. - If it seems the majority of people think it's a useless system, I'll replace the buttons with some logbooks to guide the crew instead.

I'll look into the wifi channels that you spoke about. If I may ask, do wifi components affect server performance? If this is the case, I should be able to convert most systems to physical wiring using relays. The only system then using wifi components would be the CCL and the cameras (which aren't too intensive on wifi components.)

In terms of the autodoors: I did try to make most of them auto, but know I did miss a few ^^. I know the captain's doors lack these and will go add them.
JoneK 2022 年 2 月 13 日 下午 11:58 
So we tried it :) aaand few small suggesrion on wiring and wireless wi-fi components... Well servers prefer if nobody uses them :) in signaling.. But if one must, using channels 1-100 is not orefered as usuallt players use them... Also the message about using different channels is kinda spammy dunno if its user error, i havent been captain yet.. Doors need to close on their own :)
Drummer4U  [作者] 2022 年 2 月 13 日 下午 11:41 
@JoneK Awesome! Thank you I appreciate it a ton! :steamhappy:
JoneK 2022 年 2 月 11 日 下午 1:06 
The Happy Traitor server gives thumbs up on this sub :captainsinful: