安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Also, sorry I didn't reply to this sooner, but more variation in gravity and day length sounds real neat to me. That being said, do make sure that gravity on big planets is still low enough to make traversal reasonable. I'd say that around 3 blocks with a single normal jump should be about as high as it gets.
Even if it's my mod, I always want to hear great ideas from users, mostly because other players usually have so many amazing touches that I feel like they make 50% of the work to make the mod great =)
About the day/night cycles not being relative to planet size, it was just a tweak that I guess there's no problem in change it back to vanilla cycle, I can even do that these days if you want to. About the OpenStarbound, I'll be very honest and say that OpenStarbound is like cosmic magic to me, so I never really got the time to study their code. I'm pretty sure the way I changed would never be a problem for OpenStarbound, but it super worth the try. Thanks for the comment by the way =)
Also, do you know if the lighting changes work with OpenStarbound?
it feel's like it more so overrides your?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=729456269