Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Completionist
   
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Categories: Game Modes
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4.990 KB
2022 年 1 月 17 日 下午 3:12
2023 年 9 月 1 日 上午 8:45
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Completionist

描述
What if an expedition to the Chaos Wastes could take three hours to finish? Now you have three ways to find out:
- "/completionist" before an expedition will force you to visit every node, from left to right, randomly, before beginning the arena.
- "/victory_lap" at any time during an expedition will cause you to double-back and clear every node you skipped in the first journey.
- "/cyoe" anywhere except the expedition map enables Choose Your Own Expedition mode.

Why would you want this? Completionist mode is for winding up super-powered when you show up at the arena. Taking a victory lap lets you keep your current build and boons around for just a little bit longer. Both modes can take a long time to complete! CYOE mode is a bit more freeform; just have fun with it.

Host/Client requirements:Host and Clients. (All party members need Completionist in order to avoid crashes.)
25 条留言
jeeves  [作者] 2023 年 9 月 1 日 上午 8:46 
Indeed! Please try the latest version, should be fixed. Sorry for the churn.
Talon Lancer 2023 年 8 月 31 日 下午 3:02 
Is there a issue with it at the moment because it keeps perma looping between the first 2 nods on a map
jeeves  [作者] 2023 年 8 月 30 日 上午 6:05 
Nope, no scaling here! I'm not sure what affects the scaling in Peregrinaje (party members?), best to check with Isaakk about that. If there's still unexpected interaction with Completionist that's easy to reproduce, I may be able to take a quick look.
PFC Barvenko [29ID] 2023 年 8 月 30 日 上午 4:00 
I checked it with Peregrinaje and the scaling is different when using Completionist. When we enter the second world with just Peregrinaje, the sclaing is at around 1.5. Wtih Completionist it is at around 2.1 or 2.3. That is why I assumed that somehow both mods have scaling values
jeeves  [作者] 2023 年 8 月 29 日 下午 3:32 
There's no scaling in this mod -- could it be that some other mod is causing the enemies to scale, perhaps Peregrinaje?
PFC Barvenko [29ID] 2023 年 8 月 29 日 下午 1:01 
Do enemies scale in all modes or just in cyoe?
MojoBeans 2023 年 8 月 23 日 下午 2:16 
Thank you so much for putting in the time and effort to update this!
Isaakk 2023 年 8 月 23 日 上午 9:53 
Thanks you for changing how your mod works internally to make it work with Peregrinaje.
jeeves  [作者] 2023 年 8 月 23 日 上午 9:52 
Hi folks - it wasn't quite as simple as not touching the traversed nodes, but I changed how deeply I touched the traversed nodes. Peregrinaje and Completionist should play nicely, now.
MojoBeans 2023 年 8 月 22 日 下午 1:32 
I second Maltar, I would also like for this to be compatible with Peregrinaje by changes how the "nodes traversed" works. Please! This would make for a super fun mix in Chaos Wastes.