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Spells Evolutions
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1.255 MB
2022 年 1 月 16 日 下午 12:05
2023 年 2 月 6 日 下午 3:18
14 项改动说明 ( 查看 )

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Spells Evolutions

在 MatoLabu@UkiUkiLab 的 1 个合集中
"Spells Evolutions & Monsters! Drop your guns!" compatible mods!
69 件物品
描述
You MUST install these 2 other mods to enjoy the full experience
It's not mandatory, but I designed this mod to be played with the following two mods. So it is highly recommended to install them:



Development progress
Working on other projects, I don't update this mod since April 2022.
If you want to modify or improve it, I am open to pass the project to one or more serious developers.
You can find me on Noita discord an send me a PM. ;)
Thanks for all your feedback and encouragement, it's so cool!
Thanks to all of you !
GL HF in life!



Description

Spells Evolutions allow you to combine identical spells:

> Fusion of spells with limited ammo
Combining spells with limited ammo adds the ammo of both spells into a single spell:




> Fusion of spells with unlimited projectiles
Combining infinite projectile spells will merge them into a more powerful version of this spell.















Current and future compatibilities



> And finally, place these mods in this precise order at the very end of your modlist
  • Monsters! Drop your guns!

  • Infinity - by Philadelphus (if you use it): Thanks to this mod that creates infinite versions of all spells that have limited ammo + Spells Evolutions = it is now possible to merge all these new infinite spells to get more powerful evolutions!

  • Spells Evolutions (at the very very end, because it takes all the other spells and also the Monsters! Drop your guns! spells into account)



Mods incompatible with Spells Evolutions
  • Shop Machines - by ljiyin: to sell an evolved spell will kill the Shop Machines! Do not try.
  • Goki's Things - by goki_dev: not compatible for now. I'll look at it!
  • Spell Labs - by goki_dev: seems to cause some bugs. I'll look at it!
  • I override the behaviour of the "spell_refresh cristal" to be compatible with munition addition. So Spells Evolutions may conflict with another mod that modify the file "spell_refresh.lua" too.
  • I haven't tested the compatibility with all the mods, so don't hesitate to tell me if you find any problem "Bug Reports" topic.



Possible improvements
  • Adjust the "mana_cost vs. power" balance of Legendary spells (tell me if you find any abusive situations)
  • Add other parameters that boost with evolution (I think I've handled most of the cases, but if you come across boosted versions that are not particularly powerful, let me know)



Known issues
  • When you drag & drop a spell in the inventory, the frame indicating the evolution level does not follow the cursor: seems to be impossible to code.
  • When you loot a wand, in the preview of what it contains, the spells don't have a frame indicating their evolution level: seems to be impossible to code.



Special thanks to
  • Archaeopteryx, Aweguy, celeste, Copiuminpäällikkö, Coxas/Thighs, Extol, Hämdicorn, Lord Pyro, Mahtisauvanoita Nira, nap.reduce(), Näx, nickflik0934, Novakid, Pahämis Scoofilma, Shoug, ! Slurpps | Sydämen Mestari!, SpazProjects, Perh, ryyst, Spoopy Magic Boi, Thatrius, Veum, vihannes mies, wldwailord, xs, Ylistää: for supporting me, giving me the desire to create cool things, helping me many times on my code and my problems on discord! ^^
  • All those who animate the community!
  • Evaisa: for adding compatibility with all her crazy mods!
  • Philadelphus: for modyfing his Infinity mod with my requests. :D
  • Horscht: for adding compatibility with Anvil of Destiny! :O
  • All the devs who make cool tools like Zatherz and his luanxml tool and those who make huge and crazy mods.
  • Nolla for creating this incredibly fun game, and all the docs and tools that give us the power to create all these mods!
  • From Grotto for the OST of Noita and the music of my trailer: https://youtu.be/vQNvy_QM5L4
  • You who are going to play this mod!



Bug reporting
Preferably, please post your bugs in the "Bug Reports" topic below.

Commentaries
I stopped working on this project.
So I won't be reading the posts anymore (unless I pass by one day ^^).



. . .⭒❃.✮:▹ Have tons of huge evolutions! ◃:✮.❃⭒. . .

热门讨论 查看全部(3)
38
2024 年 11 月 8 日 上午 6:51
[Bug Reports]
MatoLabu@UkiUkiLab
1
2022 年 8 月 12 日 下午 3:35
Spell Combinations [DLC]
Axanthic
0
10 月 24 日 上午 8:00
ways to exclude spells
Plyhi
168 条留言
Plyhi 10 月 23 日 上午 11:52 
lets make an effort on disabling those who shall not be in evolutionary candidates
Plyhi 10 月 23 日 上午 11:51 
if you have realistic particle fix,you need to disable fancy fixing for MAGIC BOLT alone in setting,or else an lv5 magic bolt will cause a crash
icecannon 9 月 19 日 上午 9:51 
I really like the fact that you can combine same "finite" spells to get more in a single slot. That's it though...
For infinite ones added explosions and mana cost is too much, the damage increase is too subtle compared to the mana requirement. 100 mana on a spark bolt that does +25% damage is pretty absurd for any wand unless you have 5 of add mana (which is something you get when you have far more powerful spells). Also consider the fact that vanilla spells already have upgraded versions (example: plasma beam and plasma cutter, disc projectile -> giga -> omega). Why not use that system, just limit the spells that can be upgraded. Also very absurd is the fact that you can combine trigger and timer spells...just... why...?...
Q Pop 9 月 11 日 下午 8:57 
Man, I like this in some ways, but hate it in others. It's silly to just make it a blanket effect for pretty much every spell in the game. It's cool to enhance some spells, but others become useless or even detrimental.

Someone please take over this mod.
Mikoo 9 月 8 日 上午 9:52 
Cool idea. Horrendous implementation. Why does every spell when upgraded just add an explosion? I just wanted the stats that the spell has to be upgraded, not make every spell go boom. Chainsaw--commonly used to reduce cast delay and refresh speed. Why not upgrade those stats / it's slice damage? No, just throw an explosion on your chainsaw so you can kill yourself if you don't have all the correct resistances. Drills? Same thing. Triplicate Bolt? Nah, it's not a bolt anymore... Triplicate EXPLOSIONS. This mod annoyed me so much when moving spells around, cause it ruins most of them.
Romnonamez 8 月 11 日 上午 5:21 
just done a 33 orb run with this mod

i got a god wand with 0.2 cast delay, which had luminous drill with timer and legendary lightning bolt.
not even the low recoil perk could stop me, awesome mod
Keelyane55 8 月 10 日 下午 2:13 
Please update your mod, it needs more balance and logic. like, why upgrading a drill doesn't make it stronger and hurt you instead ?
RebelKillSwitch 8 月 6 日 上午 8:26 
compatability with entangled worlds pls?
Свободный Дух 7 月 12 日 下午 11:32 
Noita is about thinking outside of the box and making ♥♥♥♥ up, it rewards player for creativity
This mod rewards collecting and merging. Like a mobile game
Sub to coolmen4302 5 月 30 日 下午 10:55 
Please colab with the dev of spell labs shrugged! To fix bugsss!