Age of Wonders III

Age of Wonders III

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Resource Conversion Spells
   
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2021 年 10 月 3 日 上午 12:29
2022 年 7 月 23 日 上午 9:31
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Resource Conversion Spells

在 CapitaineYolo 的 2 个合集中
Yolos' AOW3 Mods
8 件物品
Multiplayer Collection
10 件物品
描述
SUMMARY
Adds a spell that lets the player change which type of resources a structure provides. The AI ignores this.


EXAMPLE
The gold mine produces 10 gold whereas the mana node gives 10 mana. You can now convert the gold mine to produce 5 production and the mana node to give 5 research instead.


EXPLANATION
The point of this mod is to give the player more tools to tweak their cities resource income.

This is especially useful for finetuning your Production, and to a lesser degree Research aswell - which as you all know don't carry over between turns. This often leads to infuriating situations where you for instance need 60 Production to build a unit and have 58.

In order to alleviate this, Ive added the free spell "Resource Conversion" that can be used on owned treasure sites on the strategic map. It lets you swap back and forth between different modes of resource exploitation. Here's what that means:

Some treasure sites have been given an alternate resource output. Gold can be converted to production, mana to research and population to happiness and vice versa. However, the secondary exploitation is only half as productive.
15 条留言
avenger711 2023 年 3 月 6 日 上午 9:43 
I finally got my hand s on "Army Mod Spiders Gift". It implements a constructor-unit which can build a scroll with some spell and research points. But I don't know if there's any fundamental difference between building the scroll as structure and summoning it with a spell.
CapitaineYolo  [作者] 2022 年 7 月 23 日 上午 9:32 
@avenger711 Thanks, your translation should be included now
avenger711 2022 年 7 月 23 日 上午 7:41 
Link for XML with Russian text. https://drive.google.com/file/d/1yLtcYMRnNVDyAGvJjwYoknTxGE_4O_F0/view?usp=sharing

I also added info that secret structures in the cities will stp working after the conversation. This can be not obvious for these who has no idea about internal game mechanics and modding.
avenger711 2022 年 7 月 19 日 下午 12:01 
Thx it worked. I made my own skills but I guess it's possible to link to Inspiration or Dijunction since they're always available. BTW I can make Russian translation for your mods.
CapitaineYolo  [作者] 2022 年 7 月 17 日 下午 12:08 
@avenger711 inspiration might be in an rpk called "class skill data" (or something similar). making a skill researched by default is in the same rpk. You just add the skill to the starting skills of the avatar class.
avenger711 2022 年 7 月 17 日 上午 11:17 
Played a lot of games with your spell. Usefull but sometimes looks giving too much advantage and sometimes useless if the city has no suitable structures in it's domain. I want to make Mana Fuel like spells which consume mana but I can't make them always researched. And I have no idea where is Inspiration spell located (not in AoWSpelltest.rpk for sure since I used it's Avatar Strategic section). How you done that?
CapitaineYolo  [作者] 2021 年 11 月 7 日 上午 4:39 
Yeah that sounds good in theory, but I just did some digging to see whether that would actually be possible. So far Ive found no way of making it happen :/ I tried altering the sorcerer Spell that spawns mount eggs to spawn a pickup instead, but thats not possible it seems.
avenger711 2021 年 11 月 7 日 上午 4:13 
I've another great idea. A spell ttat gives you some free sciences which can be usefull to finish the researches with only tens of science remaining and you have 200-300 already and a lot of cast points.
avenger711 2021 年 10 月 4 日 下午 3:41 
Works good enough when you need 3-5 prods or research. Funny enough I got situation where it was usefull at the 1st turn with 33 prod ponts and 4 turns for any 100 gold building. Normally all settlements have at least 1 gold mine. But it feels as extra cheap. In fact it's just free and penalty for such advantage is just losing 10-15 gold per turn may be 20-30 if 2 mines.
CapitaineYolo  [作者] 2021 年 10 月 3 日 下午 11:21 
It's fixed, I just verified against a couple Emperor AIs