边缘世界 RimWorld

边缘世界 RimWorld

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EVA Core - Redux (Continued)
   
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Mod, 1.3, 1.4, 1.5, 1.6
文件大小
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更新日期
13.816 MB
2022 年 1 月 5 日 上午 10:09
8 月 30 日 下午 11:15
23 项改动说明 ( 查看 )

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EVA Core - Redux (Continued)

在 Zaljerem 的 1 个合集中
Zal's Continued Mods
547 件物品
描述
Original mod by PixiePie
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2414478430
If the original author requests it, I will remove this update.

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(Changed from original mod: Added SOS2 EVA tags to armor, added pawn namer, added braineater zombie from unused textures, armor and helmet can now be dyed)

More info, artwork, etc. on original mod page.

Compatibility with Gunplay (once a separate mod) is now implemented.

1.3 only: JecsTools, EnableOversizedWeapon, or Vanilla Expanded Framework is needed to render some guns at the size the original modder intended, but is no longer a hard requirement.

Supports "Elite Bionics Framework"
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1665403571

If you run "Automatons (Continued)", EVA will have Automatons in their forces.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2868725635

Not compatible with Combat Extended. I don't use it, but if someone whips up a patch I'll include it.

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Original mod notes (1.2):

Adds an advanced hostile faction to the game.

Short overview
-permanently hostile spacer faction
-combat power compared to the Empire and mechanoids
-2 human and 2 zombie raid types
-they never flee
-most of units are slow but well-armored
-the gear is not craftable
28 条留言
raz334 7 月 6 日 下午 10:12 
*** NOT COMPATIBLE **
** WITH SAVE OUR SHIP V2.7 **
Results in a black screen at game loading, spent Several days sorting through 400+ mods to find removing only this mod fixes it, and only this mod.

*Rimworld 1.5*
Zaljerem  [作者] 1 月 9 日 下午 1:36 
Hi, thanks again for all your support and apologies for the late reply. I just pushed an update fixing a bunch of little things, but I missed that one. I will tone it down in the next update.
Kihtan 2024 年 1 月 17 日 上午 11:49 
Hi, me again. I noticed another thing about the lancers aggression amplifiers. The give a chance a driving the user berserk. It makes sense, but they keep going crazy before even reaching my pawn's, and doing a lot of friendly fire, especially with the purifier's. Although hilarious it kinda makes it too easy, is it possible to just reduce the chance of the amplifier of driving the pawn crazy, so the don't preemptively kill each other?
Kihtan 2023 年 10 月 31 日 上午 11:34 
Thanks. You keeping the old classics alive!
Zaljerem  [作者] 2023 年 10 月 31 日 上午 8:23 
Existing pawns will probably be messed up still, I verified new pawns were correct. I will double-check.
Kihtan 2023 年 10 月 31 日 上午 8:16 
No prob. Although even after it updated and i turn the mod off and on nothing changed. Maybe it needs a new game to take effect. Did it change for you? All of the lancers i had were all still at 50% pain (severe).
Zaljerem  [作者] 2023 年 10 月 31 日 上午 6:13 
Updated. Thanks again!
Zaljerem  [作者] 2023 年 10 月 31 日 上午 5:39 
Thanks for the report, I'll fix that immediately.
Kihtan 2023 年 10 月 31 日 上午 5:32 
Hi. I think i found not so much a bug as a mix up. The agression amplifiers that the lancers have seem to increase pain sensitivity instead of, logically, decreasing it. I have captured some lancers after they attacked me and fully healed them from fressh wounds, but they are all in severe pain because of old scars. Probably because the "Pain" feature is +50 instead of -50?
Zaljerem  [作者] 2023 年 3 月 12 日 上午 9:01 
Thanks for the report! I've just pushed an update to fix the issue.