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https://github.com/Regalis11/Barotrauma/issues/8153
2. 修复:生成英雄后导致游戏运行错误
3. 修复:一处因为人类变成画皮后,导致客户端与服务器不同步
4. 修复:鱼叉枪钩子导致客户端崩溃
1. Fixed some players' characters being hidden due to disconnection before the game started
2. Fixed the game running error after generating human hero
3. Fixed the possibility of asynchrony after human was turned into a husk
4. Fixed the client crash caused by the Harpoon Gun (May be fixed by fix (3.))
[12/22/2021 4:37:13 PM]
Barney has gained the talent 'aggressiveengineering'
[12/22/2021 4:37:13 PM]
Barney has gained the talent 'aceofalltrades'
[12/22/2021 4:37:13 PM]
Barney has gained the talent 'firemanscarry'
Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Void Update(Single, Barotrauma.Camera)
Stack trace:
at Barotrauma.Items.Components.Rope.Update(Single deltaTime, Camera cam) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Components\Rope.cs:line 314
at Barotrauma.Item.Update(Single deltaTime, Camera cam) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1683
at Barotrauma.MapEntity.UpdateAll(Single deltaTime, Camera cam) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\MapEntity.cs:line 567
at Barotrauma.GameScreen.Update(Double deltaTime)
1.玩家有时无法控制画皮(空引用)
2.每当角色变成画皮的时候,控制台可能会抛出一个异常(空引用)
1. Players sometimes cannot control the husk (throw a exception: null reference)
2. Whenever the character becomes a husk, the console may throw an exception (null reference)
1.重写巡逻艇事件,当船上有人死亡并且变成画皮后,主船会发送报警信号,在一段时间后,会生成一艘巡逻艇,所有死去的玩家会复活在这艘潜艇上。
2.新增引擎故障事件,在某个时间点前,所有的引擎都无法为潜艇提供推力。
3.副职业系统,每个角色都会拥有一种特殊的能力。
4.重写幸运系统,玩家的角色在游戏开始后,会根据惩罚的多少决定一些负面效果。