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Exception in JobDriver fixed tick for pawn Vilborgdóttir driver=JobDriver_Reload (toilIndex=0) driver.job=(ReloadWeapon (Job_26778666) A = Thing_Human1136350 B = Thing_CE_Gun_MilkorMGL1800741 Giver = JobGiver_CheckReload [workGiverDef: null])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref A6224F5E] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch6 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:DriverTick ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
I've tried everything I can on my end to make it work, both today and in the past, but to no avail.
Please, pretty please, can you look into fixing this or tell me how to finagle the settings to make it work? It's been an issue in 1.5 too and I just sucked it up, but I can't take this shit no more.
Added non-lethal button (can be enabled in settings)
Split next/previous skip dangerous/emp settings and added non-lethal as well