Tabletop Simulator

Tabletop Simulator

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Fantasy Character Models
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Complexity: Low Complexity
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9 nov, 2021 @ 0:07
11 jan, 2022 @ 15:51
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Fantasy Character Models

Beskrivning
Over 300 fantasy character models taken from Pathfinder:Kingmaker

A wide variety of fantasy characters for your games, including Humans, Half-Elves, Elves, Half-Orcs, Dwarves, Halflings, Gnomes and Tieflings.

Each model has 2 states, the first in a neutral pose with weapons sheathed, and the second with weapons drawn in a combat stance. All the models are in the second state by default so you can see what weapons they are posed with. The 'sheathed' state may also suit characters who fight unarmed or by casting, as well as being for non-combat situations.

I have tried to include a broad selection of different character archetypes and designs, it is not exhaustive as the character creator has its limits, but hopefully you find models that are suitable at generally representing the characters you play games with, even if a weapon might have to 'count as' something else from time to time, such as you might when getting blister-pack physical miniatures to represent your characters for an actual tabletop game.

Taken from Pathfinder, though should be suitable for Dungeons and Dragons or any other type of fantasy RPG game.
34 kommentarer
Deojaz 7 sep @ 1:01 
Prolly the best D&D miniatures on all the workshop
cloudust 7 sep, 2024 @ 21:15 
goated
W 25 apr, 2024 @ 22:03 
holy sh1t one of the best models on this workshop!
LordAde 15 dec, 2023 @ 11:16 
These are great! Thank you! :0)
aredzepo 9 mar, 2023 @ 3:21 
Amazing. Thank you so much.
Niki 11 maj, 2022 @ 13:25 
> Google how to Invert/Flip Normals in blender, and that should show you how to fix that.

That's helpful already, thanks!

I've managed to get some random unity maps into Blender (JA:Rage) through ninja ripper and am slowly, where time is available, making my way through Blender tutorials as that seems to be the most 'complex' step at the moment.

Over halfway on my donut, so getting somewhere ;-)

But Invert Normals helps, as well as textures getting lost and needing editing in gimp(which seems like a giant hassle).

I'll keep poking and prodding at it.
Kay Kay  [skapare] 11 maj, 2022 @ 6:51 
Other than the tutorial for putting assets into Unity and then into TTS in Assetbundles:
https://kb.tabletopsimulator.com/custom-content/custom-assetbundle/
The other steps you'd need are fairly self-explanatory, in a sense.
Ninjaripper is basically a program that attaches to your game and allows you to take a '3d screenshot' of whatever's being rendered currently, so it's not really more complicated than that.
Then you need to import it to blender with the addon provided in ninjaripper, and from there it's basically just selecting the model parts you want and then exporting them to FBX/OBJ format.
Basic youtube blender tutorials to get to grips with the interface and how blender works should do, and there's a ton of those out there.
One thing I will say is that, for some reason, the models ripped with Ninjaripper tend to have their Normals inverted, as in, the objects will appear inside-out.
Google how to Invert/Flip Normals in blender, and that should show you how to fix that.
Niki 7 maj, 2022 @ 3:56 
These, and the rest of your workshop mods, are amazing.

I've finally gone ahead and got inspired to patreon Ninjaripper.
My main goal is to use it to make a few environments from other Unity games in my steam library available for use in TTS, mostly for my own D&D group.

I saw that you point people to youtube tutorials, and would love a
'start here' or some recommended vids you found particularly helpful.

Thanks for all the work and effort you've put in making all these models available already!
Typ:LU 14 feb, 2022 @ 7:38 
Thanks for the heads up, im looking in it!
Kay Kay  [skapare] 13 feb, 2022 @ 15:44 
if you are able to get into the AssetBundles (which there should be a way), then feel free to do whatever you want with them, but I don't have the time or the capacity to re-upload the hundreds of models again in another location in a different format. Also, these models are probably quite unsuitable for 3d printing, as they are rather low-poly and were meant to be seen from a far-away birds-eye-view camera angle in the game they came from, and almost all the detail is in the texturing, not the object quality, so i imagine if you 3d printed the models, they would be very flat and undetailed.