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And the descriptions, i found some random guys using my map in a sandbox and I noticed they didn't actually use the buttons probalby because they didn't know how to. So yea,
Thanks for helping i like the feed back :)
My computer crashed a while back and I lost all my stuff. So I will have to figure out how to take the .gma file and get the map out of it so i can decompile it. Or mabey the map is saved somwhere when I run the map? Anyway, I'd like to get back to editing this map so if you know anyway I can get my map back that would be great. If I remember correctly, I think it's possible that one of the programs that is used to publish addons to workshop also allows you to download them to your computer in raw form... idk.
~Replace doors with func_brush and delete it when the race starts (then spawn new) Use func_template and "ent_fire door_... kill" input
~Add the staring equipment on the other side to let racers use both directions
~Replace TF2 props and textures with HL2 ones so nobody gonna get errors
~Add cubemaps (env_cubemap)
~Set a better skybox texture. The current one is not bad but there are better ones
~Add a skybox to extend the visual part of the map
~Some blocks look strange, modify them so they will be more realistic
~Add a displacement for the grass
~Add descriptions for buttons so players won't have to read the map documentation
P.S.
You're doing a nice work, do not stop.
Dont get angry, i just wanna help you develop the map.
+Long track
+Many Functions
+Nice starting bell
+Finish sound and a light
+Using teleports is a great idea
[h1]Cons[/h1]
-Doors kick my car when they open (prop_door_rotating "door_left" and "door_right" pos -13935x 160y -1933z and -13935x -181y -1933z)
-Only one direction of race
-TF2 props (not all players have tf2 installed, they will see them as errors)
-default reflections