Distance
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Segmentation
   
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Mode: Sprint, Stunt
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2014 年 5 月 26 日 下午 6:55
2014 年 8 月 6 日 下午 5:40
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Segmentation

描述
Multiple paths, big jumps, and tricky transitions. Something for everyone, really.
14 条留言
Ryztiq 2015 年 11 月 9 日 下午 4:43 
Requiring spammed barrel rolls makes a track more tedious than challenging.
KerbonautCC  [作者] 2015 年 11 月 9 日 下午 4:34 
My intent in the design of this track is to encourage you to rely on stunts like barrel rolls, back twists, and wall rides. The lack of obstacles should make this fairly easy. The track itself is the obstacle.
Ryztiq 2015 年 11 月 9 日 下午 4:31 
boost meter goes way too fucking fast with this kind of checkpoint famine.
sim<>n[a] 2015 年 1 月 22 日 上午 11:07 
Well, i don't matter barrel rolls, but i lack checkpoints .__. At least i wish there would be some warning signs or arrows
KerbonautCC  [作者] 2014 年 11 月 28 日 上午 9:47 
I can take criticism, don't worry. I understand your point about spamming barrel rolls. I guess I've just gotten used to it. My earlier tracks were made before power rings were easily accessible in the Level Editor's object library (the ones in the library were decoration only, no cooling effect. To get the "real" power rings, you needed to copy them from an official level). So I designed my levels with the assumption that Wallrides and barrel rolls would be the norm. And they do serve their purpose, but the current "style" seems to be a more frequent placement of power rings and checkpoints. I don't like to put checkpoints everywhere, I want my tracks to be challenging.
Elhetoris 2014 年 11 月 27 日 下午 9:15 
I respect your job men ! I don't know how to work the level editor ... and that why i respect all track's creator. This is just my part of view !.
Well, spam barrel roll on flat road is not funny too and don't need a fat skill.
Sorry if i hurt u. Thank you for creating levels.
Bye.
KerbonautCC  [作者] 2014 年 11 月 27 日 下午 8:44 
Would it be better to turn on infini-boost, or spam power rings everywhere?

Part of this game is managing your boost, and timing your tricks so you have it when you need it. I try to put power rings in places where it would be extremely difficult to do a barrel roll, wallride, or whatever, but the rest is up to the player. If you want a certain kind of level, why not go into the level editor and try making the kind of track you want to drive on?
Elhetoris 2014 年 11 月 27 日 下午 8:40 
Sorry men, i dislike Segmentation and Obfuscation.
The problem is : "if u need turbo, u need to realise tricks during all the level". I hate when i need to use tricks alway to gain turbo. I call that "anti-rush circuit".
Ascension is better because i like the architecture of track but that's the same : tricks, tricks and tricks...
KerbonautCC  [作者] 2014 年 9 月 17 日 下午 5:09 
I'm sorry to hear that. Have you tried running alternate paths? What exactly do you find lacking in this track?
Phoenixstorm 2014 年 9 月 12 日 上午 7:53 
I've played the map 3 times and i cant find a flow ... or fun :/