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报告翻译问题






Basically, if you get near them, they will attack you, but if you run away, they will stop chasing you if you did not hurt them. This would be different from an animal hunting a pawn, and it would make the predator an enemy so that the pawn flee logic would trigger if they get close to them.
It would apply to animals based on weight, I suppose, so anything larger than 50kg would include the timber wolf and above.
I am doing a no-research run, and relying on books only, and I am already on year 2 before I could build an enclosed room or eat anything that was not raw food.
I think there needs to be something added for basic food and shelter that does not require research, such as a wall made of piled up logs, a temporary fire that goes out after a night, toasted meat and grains, and a pointed stick for poking things. Something to keep you from dying in the first year if you can't unlock anything at all.
I have gotten a couple of similar reports, there is for sure some sort of bug with the bio diversity setting and quest maps, i will have to try get a fix out soon
Thanks for the detailed report
Suspect it's an interaction between a non-vanilla quest map generation method and your code for biodiversity? maybe skip it on temporary maps
NQoL [E] - Animal.AnimalPopulationManager+AnimalCommonality_Patch_1:Postfix('float __result == 0.07', 'Map ___map == Map-1', 'PawnKindDef def == Bear_Grizzly') - Failed to get the report for map: 'Map-1' from: 'PopulationReports'! - Making reports stale...
this error was followed by "too many iterations" in the log and i think is why this quest map just generated with 3000 animals on it? lmk if it's not related or if u need more info
full log here if u need it https://gist.github.com/HugsLibRecordKeeper/d2f595593e010079bd36cf7eaa246af4
there's an animal on i think every square of this quest map, and i AM using a lot of animal mods with their own spawn rates
NQoL [W] - Animal.JobGiver_GetRest_InSafePlace:TryGiveJob('Pawn pawn == Bear_Grizzly39220') - Tried to adjust sleep position, but new position was not reachable! Trying to relocate... 'Job baseResult == LayDown (Job_53635) A = (129, 0, 73)', 'LocalTargetInfo newCell == (133, 0, 69)'@{129|73}
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Not right now, but its on my to do list to allow disabling the flicker effect.
I will look into the bed cramming and animal stuff when i have time
野生动物可繁殖 ON
生物多样性优化 ON
随机出现的心灵冲击任务,去到地图,满地图全是动物,64G内存坚持下来没卡死...
曝出的几个关键错误筛选:
NQoL [E] - Animal.AnimalPopulationManager+AnimalCommonality_Patch_1:Postfix('float __result == 0.5', 'Map ___map == Map-13', 'PawnKindDef def == Cassowary') - Failed to get the report for map: 'Map-13' from: 'PopulationReports'! - Making reports stale...
NQoL [E] - AutoAssign.PolicySetter:GetBestFoodPolicyForPawn('Map map == null', 'bool forSlaves == False', 'bool forPrisoners == True') - Map was null after resolve!
NQoL [E] - Animal.AnimalPopulationManager+AnimalCommonality_Patch_1:Postfix('float __result == 0.07', 'Map ___map == Map-15', 'PawnKindDef def == Bear_Grizzly') - Failed to get the report for map: 'Map-15' from: 'PopulationReports'! - Making reports stale...
NQoL [E] - Comps.CompBedCramming:CountCrammedBeds('bool debugOnGUI == False') - Caught an exception!
ArgumentException @Verse.IntVec3[] MyCardinalNeighbourCells(...): 'The position of: 'DoubleBed284380' was invalid: '(-1000, -1000, -1000)' when trying to get cardinals! -> Parameter name: t'
NQoL [E] - Comps.CompBedCramming:CountCrammedBeds('bool debugOnGUI == False') - Caught an exception!
ArgumentException @Verse.IntVec3[] MyCardinalNeighbourCells(...): 'The position of: 'Bed284381' was invalid: '(-1000, -1000, -1000)' when trying to get cardinals! -> Parameter name: t'
I deducted the mod is the reason because it stopped spawning animals when I turned the setting off - guided by a message in the logs to find the setting.
https://gist.github.com/HugsLibRecordKeeper/747870792a024dac4a20ed34e2adf118
Miho, the celestial fox
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3534748687&searchtext=miho
&
[SRC]Miho,Star Ring Corporation
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3534748687&searchtext=miho
Log- https://gist.github.com/HugsLibRecordKeeper/d778b2371867e99c42318f0e657c6757
Config error in Jewelry_Bracelet: has a recipeMaker but no costList or costStuffCount.
NQoL [E] - Utils.ZoneExtensions:MyCardinalNeighbours('IntVec3 cell == (-1000, -1000, -1000)', 'IntVec3 mapSize == (275, 1, 275)', 'int cardinalCount == 0') - 'cell' or 'mapSize' has an invalid value for the method!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
NQoL [E] - Comps.CompBedCramming:CountCrammedBeds('bool debugOnGUI == False') - Caught an exception!
ArgumentException @Verse.IntVec3[] MyCardinalNeighbourCells(...): 'The position of: 'SleepingSpot72219' was invalid: '(-1000, -1000, -1000)' when trying to get cardinals! -> Parameter name: t'
Failed to find Verse.WorkTypeDef named NQoL_Nurse. There are 47 defs of this type loaded.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.DefDatabase`1<Verse.WorkTypeDef>:GetNamed (string,bool)
NQualityOfLife.Medical.More_WorkTypeDefOf:.cctor () (at D:/SteamLibrary/steamapps/common/RimWorld/Mods/Niilo's Misc Stuff/Source/TestModdll/NQualityOfLife/Medical/NQualityOfLife_Triage.cs:29)
NQualityOfLife.Medical.AI.WorkGiver_TendOtherUrgent_Triage_Base:HasJobOnThing (Verse.Pawn,Verse.Thing,bool) (at D:/SteamLibrary/steamapps/common/RimWorld/Mods/Niilo's Misc Stuff/Source/TestModdll/NQualityOfLife/Medical/NQualityOfLife_Triage.cs:438)
NQualityOfLife.Medical.AI.WorkGiver_TendOtherUrgent_Triage_First:HasJobOnThing (Verse.Pawn,Verse.Thing,bool) (at D:/SteamLibrary/steamapps/common/RimWorld/Mods/Niilo's Misc
I did find one other minor issue.The triage system sometimes gets a red error related to the nursing job if you don't have it turned on (I'm using the Complex Jobs mod instead which adds its own nursing job):
"Failed to find Verse.WorkTypeDef named NQoL_Nurse. There are 47 defs of this type loaded."
It's always some variation of this:
NQoL [E] - Animal.AnimalPopulationManager+AnimalCommonality_Patch_1:Postfix('float __result == 0.07', 'Map ___map == Map-8', 'PawnKindDef def == Bear_Grizzly') - Failed to get the report for map: 'Map-8' from: 'PopulationReports'! - Making reports stale
It's probably safe to ignore since I do not care for biodiversity on maps I'm not staying on but it'd likely be better if this mod just ignored other maps.
Whilst certainly better than vanilla - I'd prefer to disable slowdowns entirely (or significantly lower how long they are and prevent the same event from slowing the game down more than once) than to be forced to press one of the speed hotkeys when some minor thing happens that the game decides warrants slowing down.
Alternatively - Pausing and unpausing should probably also bypass the slowdown.
I made a new mod Paint-N-Tweaks, that will take over for my old one, Paintable Spots & Objects.
I made some compatibility with your mod, so buildings or spots can be painted, just wanted to let you know.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3536964873
i actually got a similar report in my discord earlier, so i suppose this is actually a new bug in 1.6
im going to look into it today and perhaps release a hotfix
The dead moss might be growing naturally because of changes to plants in 1.6
so i will have to see why that happens
as you assumed, it is only supposed to spawn in dwellings, not everywhere
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Fulll log:
https://gist.github.com/HugsLibRecordKeeper/8d5cf21f663cfbc3677278eedba9fc6a
need more details
Disabling Analyzer.xml didn't fix the issue, but it seems it was due to some load order issues (Niilo needs to be loaded before Dub's Performance Analyzer)
Was wondering what the issue was and it turns out Rimsort was putting Niilo ahead of Dub's Perf