边缘世界 RimWorld

边缘世界 RimWorld

Niilo's QoL
708 条留言
Flying-Phoenix 10 月 25 日 下午 10:10 
I took off the mod and put it back on, now the barrels are back. Confused but relieved I get to still used this great mod while bot getting cucked out of producing my funny juice.
Flying-Phoenix 10 月 25 日 下午 10:05 
This mod gets rid of the icon to build Fermentation Barrels entirely? I'm so confused as to why. I can build copies of fermentation barrels, but thats about it. im basically fucked when it comes to building fermentation barrels for a new save. Can I get some help?
VitaKaninen 10 月 23 日 下午 5:03 
I see that you have a couple patches to alter the predator AI, so I was wondering if you might be willing to add a patch to make larger predators use the same AI that non-reproducing insects use.

Basically, if you get near them, they will attack you, but if you run away, they will stop chasing you if you did not hurt them. This would be different from an animal hunting a pawn, and it would make the predator an enemy so that the pawn flee logic would trigger if they get close to them.

It would apply to animals based on weight, I suppose, so anything larger than 50kg would include the timber wolf and above.
VitaKaninen 10 月 10 日 下午 5:29 
I am using the Research Changes option to lock everything behind research, but a few things don't make sense, such as royals beds being unlocked before beds or double beds, and doors being unlocked before walls.

I am doing a no-research run, and relying on books only, and I am already on year 2 before I could build an enclosed room or eat anything that was not raw food.

I think there needs to be something added for basic food and shelter that does not require research, such as a wall made of piled up logs, a temporary fire that goes out after a night, toasted meat and grains, and a pointed stick for poking things. Something to keep you from dying in the first year if you can't unlock anything at all.
anaris 10 月 3 日 上午 1:14 
i've generated some quest maps not stuffed with animals with ur mod on, so i think it's maybe a specific set of mods - this was from a "psychic emitter" quest added by Sparkling Worlds Addon - More Events - Standalone Addon, if that's not in the log and is helpful
nikos  [作者] 10 月 2 日 上午 8:38 
@anaris

I have gotten a couple of similar reports, there is for sure some sort of bug with the bio diversity setting and quest maps, i will have to try get a fix out soon

Thanks for the detailed report
anaris 10 月 1 日 下午 8:40 
looks like this goes away if i turn off the "better biodiversity" setting - i reproduced the bug a couple times to be sure, then turned that off and only that, and the next time the map generated with a normal, sane number of animals.

Suspect it's an interaction between a non-vanilla quest map generation method and your code for biodiversity? maybe skip it on temporary maps
anaris 10 月 1 日 下午 7:54 
beginning of an error::

NQoL [E] - Animal.AnimalPopulationManager+AnimalCommonality_Patch_1:Postfix('float __result == 0.07', 'Map ___map == Map-1', 'PawnKindDef def == Bear_Grizzly') - Failed to get the report for map: 'Map-1' from: 'PopulationReports'! - Making reports stale...

this error was followed by "too many iterations" in the log and i think is why this quest map just generated with 3000 animals on it? lmk if it's not related or if u need more info

full log here if u need it https://gist.github.com/HugsLibRecordKeeper/d2f595593e010079bd36cf7eaa246af4

there's an animal on i think every square of this quest map, and i AM using a lot of animal mods with their own spawn rates
(^0v0^)OriginalOwl 9 月 27 日 下午 1:42 
Sorry if this has already been reported (ive read through comments) I'm getting the following error:

NQoL [W] - Animal.JobGiver_GetRest_InSafePlace:TryGiveJob('Pawn pawn == Bear_Grizzly39220') - Tried to adjust sleep position, but new position was not reachable! Trying to relocate... 'Job baseResult == LayDown (Job_53635) A = (129, 0, 73)', 'LocalTargetInfo newCell == (133, 0, 69)'@{129|73}
UnityEngine.StackTraceUtility:ExtractStackTrace ()
nikos  [作者] 9 月 27 日 上午 8:02 
@Turu D. Sleep

Not right now, but its on my to do list to allow disabling the flicker effect.


I will look into the bed cramming and animal stuff when i have time
ZzZombo 9 月 24 日 下午 6:47 
https://gist.github.com/ZzZombo/e1528bb9529091c356aa2406c6fadd27 : occasionally breaks (re)installing buildings when even reloading the save game w/o restarting the game as a whole doesn't work.
Geojak 9 月 17 日 下午 3:35 
Is this on githib? I would like a standalone mod for the letter filter feature and letter stack reordering.
Turu D. Sleep 9 月 11 日 上午 6:18 
Is there a way to stop the research queue indicator box from "blinking"?
Tyrant 9 月 10 日 下午 5:11 
Any progress on bed cramming errors?
Halcyel 9 月 6 日 下午 7:01 
Hello, can this let me edit the height of the bio tab?
VitaKaninen 9 月 4 日 上午 12:57 
@UyTheo, not that I can see, but RIMMSqol lets you do that.
UyTheo 9 月 4 日 上午 12:26 
Can this let me remove architect tabs?
yavis 8 月 29 日 上午 7:06 
阿尔法模组 ON
野生动物可繁殖 ON
生物多样性优化 ON

随机出现的心灵冲击任务,去到地图,满地图全是动物,64G内存坚持下来没卡死...
曝出的几个关键错误筛选:
NQoL [E] - Animal.AnimalPopulationManager+AnimalCommonality_Patch_1:Postfix('float __result == 0.5', 'Map ___map == Map-13', 'PawnKindDef def == Cassowary') - Failed to get the report for map: 'Map-13' from: 'PopulationReports'! - Making reports stale...

NQoL [E] - AutoAssign.PolicySetter:GetBestFoodPolicyForPawn('Map map == null', 'bool forSlaves == False', 'bool forPrisoners == True') - Map was null after resolve!

NQoL [E] - Animal.AnimalPopulationManager+AnimalCommonality_Patch_1:Postfix('float __result == 0.07', 'Map ___map == Map-15', 'PawnKindDef def == Bear_Grizzly') - Failed to get the report for map: 'Map-15' from: 'PopulationReports'! - Making reports stale...
Tyrant 8 月 27 日 上午 9:57 
Still getting CrammedBed errors with the debuff option after the update:

NQoL [E] - Comps.CompBedCramming:CountCrammedBeds('bool debugOnGUI == False') - Caught an exception!
ArgumentException @Verse.IntVec3[] MyCardinalNeighbourCells(...): 'The position of: 'DoubleBed284380' was invalid: '(-1000, -1000, -1000)' when trying to get cardinals! -> Parameter name: t'

NQoL [E] - Comps.CompBedCramming:CountCrammedBeds('bool debugOnGUI == False') - Caught an exception!
ArgumentException @Verse.IntVec3[] MyCardinalNeighbourCells(...): 'The position of: 'Bed284381' was invalid: '(-1000, -1000, -1000)' when trying to get cardinals! -> Parameter name: t'
Killiset 8 月 26 日 上午 4:28 
Biodivirsity setting seems to spawn a full(full) map of animals(mostly hunter animals) when approaching caravan battle(In my case it was toxic spewer attacking me quest).

I deducted the mod is the reason because it stopped spawning animals when I turned the setting off - guided by a message in the logs to find the setting.
LetTheMossReclaimYou 8 月 25 日 下午 8:44 
Trying to edit the allowed disease events produces the following error and log:

https://gist.github.com/HugsLibRecordKeeper/747870792a024dac4a20ed34e2adf118
⚡ÆLP⚡ 8 月 21 日 上午 11:12 
can't see hidden power condult and some mod things can i allow them and how?
L. Velociraptor 8 月 17 日 下午 3:01 
Just wanted to thank you for this bundle of tweaks. This and a few other tweak bundling mods essentially take hundreds of tiny mods off my modlist and make customizing Rimworld a whole lot easier. I really appreciate it, as well as the collection that shows which mods this mod replaces.
Endorsi 8 月 16 日 下午 5:27 
The storage aspect of the mod encounters huge issues with two mods, I've reported it on their page also. In case it's their mod:

Miho, the celestial fox
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3534748687&searchtext=miho
&
[SRC]Miho,Star Ring Corporation
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3534748687&searchtext=miho

Log- https://gist.github.com/HugsLibRecordKeeper/d778b2371867e99c42318f0e657c6757
Leaguenet 8 月 14 日 上午 12:11 
Hi! For some reason, enabling the "Research changes" option leads to Jewelry throwing a bunch of red errors, all along the line of:

Config error in Jewelry_Bracelet: has a recipeMaker but no costList or costStuffCount.
LetTheMossReclaimYou 8 月 12 日 上午 4:56 
This also breaks Ferny's dropdown mod no matter what settings are enabled or where it's loaded. And the listed filepaths for the configs are wrong.
Tyrant 8 月 11 日 下午 9:35 
Not sure what caused this one, happened when I opened the furniture tab (though I've opened it plenty times before without this error):

NQoL [E] - Utils.ZoneExtensions:MyCardinalNeighbours('IntVec3 cell == (-1000, -1000, -1000)', 'IntVec3 mapSize == (275, 1, 275)', 'int cardinalCount == 0') - 'cell' or 'mapSize' has an invalid value for the method!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
LetTheMossReclaimYou 8 月 11 日 下午 9:27 
The menu for editing which disease events are allowed simply does not work. No errors, nothing in any logs, clicking it just does nothing.
Tyrant 8 月 11 日 下午 8:12 
With mood debuffs for bed cramming enabled on a new map, this error is thrown when I open the "Spots" category in the Architect interface.

NQoL [E] - Comps.CompBedCramming:CountCrammedBeds('bool debugOnGUI == False') - Caught an exception!
ArgumentException @Verse.IntVec3[] MyCardinalNeighbourCells(...): 'The position of: 'SleepingSpot72219' was invalid: '(-1000, -1000, -1000)' when trying to get cardinals! -> Parameter name: t'
AJarOfDirt 8 月 10 日 上午 12:32 
A bit more of the trace in case it helps:

Failed to find Verse.WorkTypeDef named NQoL_Nurse. There are 47 defs of this type loaded.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.DefDatabase`1<Verse.WorkTypeDef>:GetNamed (string,bool)
NQualityOfLife.Medical.More_WorkTypeDefOf:.cctor () (at D:/SteamLibrary/steamapps/common/RimWorld/Mods/Niilo's Misc Stuff/Source/TestModdll/NQualityOfLife/Medical/NQualityOfLife_Triage.cs:29)
NQualityOfLife.Medical.AI.WorkGiver_TendOtherUrgent_Triage_Base:HasJobOnThing (Verse.Pawn,Verse.Thing,bool) (at D:/SteamLibrary/steamapps/common/RimWorld/Mods/Niilo's Misc Stuff/Source/TestModdll/NQualityOfLife/Medical/NQualityOfLife_Triage.cs:438)
NQualityOfLife.Medical.AI.WorkGiver_TendOtherUrgent_Triage_First:HasJobOnThing (Verse.Pawn,Verse.Thing,bool) (at D:/SteamLibrary/steamapps/common/RimWorld/Mods/Niilo's Misc
AJarOfDirt 8 月 10 日 上午 12:30 
Thanks for the dead moss fix!

I did find one other minor issue.The triage system sometimes gets a red error related to the nursing job if you don't have it turned on (I'm using the Complex Jobs mod instead which adds its own nursing job):

"Failed to find Verse.WorkTypeDef named NQoL_Nurse. There are 47 defs of this type loaded."
Kilo 8 月 8 日 上午 8:19 
Thank you for fixing the dead moss :pray: (I am the one who asked about it in your discord)
AJarOfDirt 8 月 7 日 下午 7:36 
Is there a way to make the wild animal eggs not be allowed by default? My colonists are running all over the map to collect these single eggs laying around.
Anubis 8 月 3 日 下午 1:41 
One of the animal related tweaks is throwing an error when entering non home maps.

It's always some variation of this:

NQoL [E] - Animal.AnimalPopulationManager+AnimalCommonality_Patch_1:Postfix('float __result == 0.07', 'Map ___map == Map-8', 'PawnKindDef def == Bear_Grizzly') - Failed to get the report for map: 'Map-8' from: 'PopulationReports'! - Making reports stale

It's probably safe to ignore since I do not care for biodiversity on maps I'm not staying on but it'd likely be better if this mod just ignored other maps.
Anubis 8 月 2 日 下午 1:51 
Is it possible to further customize how this mod implements "no forced slowdown"?

Whilst certainly better than vanilla - I'd prefer to disable slowdowns entirely (or significantly lower how long they are and prevent the same event from slowing the game down more than once) than to be forced to press one of the speed hotkeys when some minor thing happens that the game decides warrants slowing down.

Alternatively - Pausing and unpausing should probably also bypass the slowdown.
kongkim 7 月 28 日 下午 5:02 
Hi there :)

I made a new mod Paint-N-Tweaks, that will take over for my old one, Paintable Spots & Objects.
I made some compatibility with your mod, so buildings or spots can be painted, just wanted to let you know.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3536964873
Emily 7 月 28 日 上午 3:41 
Yeah, also getting the Character Editor conflict
biship 7 月 27 日 上午 10:00 
Fantastic mod. I've replaced so many other mods by this!
nikos  [作者] 7 月 27 日 上午 1:24 
@AJarOfDirt

i actually got a similar report in my discord earlier, so i suppose this is actually a new bug in 1.6
im going to look into it today and perhaps release a hotfix

The dead moss might be growing naturally because of changes to plants in 1.6
so i will have to see why that happens

as you assumed, it is only supposed to spawn in dwellings, not everywhere
AJarOfDirt 7 月 26 日 上午 11:33 
Actually is it because the Dweller setting? Is my base for some reason considered part of a Bear's cave?
AJarOfDirt 7 月 26 日 上午 11:29 
This mod is causing a bunch of dead moss to end up in my rooms? I don't see an option that might be related to dead moss spawning, but I see that that is from this mod?
(^0v0^)OriginalOwl 7 月 25 日 上午 10:28 
Also another error for Zombgrella rather than Zombrella...
(^0v0^)OriginalOwl 7 月 25 日 上午 10:27 
Got this error on load: NQoL [E] - MassAndMinificationAdvanced.MassPatcher:Validate('ThingDef thingDef == Zombrella', 'bool skipMassValidation == False') - 'Zombrella' - Def Config Error: 'impassable, player-buildable building that can be shot/seen over.' - 'MinifyEverythingLoaded': 'False'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Fulll log:
https://gist.github.com/HugsLibRecordKeeper/8d5cf21f663cfbc3677278eedba9fc6a
Aizuki 7 月 25 日 上午 7:07 
cant much too say, its on unstable and recent one wrecked something that trigger lot of red error. i dont have the Log too
nikos  [作者] 7 月 25 日 上午 6:54 
@Aizuki

need more details
Tayerogica 7 月 24 日 下午 9:15 
Re: Dub's performance analyzer Analyzer.xml error
Disabling Analyzer.xml didn't fix the issue, but it seems it was due to some load order issues (Niilo needs to be loaded before Dub's Performance Analyzer)

Was wondering what the issue was and it turns out Rimsort was putting Niilo ahead of Dub's Perf
Aizuki 7 月 24 日 上午 7:11 
on unstable branch, your mod broke a couple of patch
remi 7 月 23 日 下午 5:55 
@nikos Much appreciated. Got another one for you again with regards to minifacation, will be creating a discussion with additional info.
睡觉 7 月 23 日 下午 3:00 
Is everything in the mod working properly? Why do some options have no effect for me? Such as trading spot, no wood for weapon, no forced slowdown...