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报告翻译问题









On the one hand i love the setting and the visuals, the idea of giving a proper intro map that Victis was missing from b04 is a great idea, and I think the idea of jumping from tall buildings to street level with jumppads is a fantastic one.
On the other hand, the main EE including Doom collectables and filling up a doomguy soul box feel very out of place with the map's intended tone/atmosphere. Same goes for the Shawn of the Dead winchester and FNAF random perk machine. The map can be difficult to navigate remembering which jump pad goes where, and zombies can easily get stuck walking around the map, resulting in sometimes waiting 8+ minutes for a horde to suddenly appear because they were stuck in the zombie only areas.
The EE was fun up until the final segment. Not having any kind of ammo drops or point gain is downright brutal for needing to do 6 soul boxes in a row, especially when they all require a sizable amount of kills.
and destructive to my flo
disrepsected
good idea but just boring
mid