安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
If you swap my mod for that one, nothing will break except for the possibility of a single missing tree type, but planets you have already visited will not change, only newly discovered ones.
I don't consider that a problem but it is something you should know so that you don't think that there's something wrong with your game.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2971436218
"Allow Parallax Transition" the feature I was talking about earlier, is not enabled by that mod.
The mod re-enables a vanilla feature that is disabled by default.
In pure vanilla, backgrounds are tied specifically "base biome" of the planet.
But with biome backgrounds re-enabled the background depend on the actual biome you are in.
Thanks in advance.
Hey i am interested in adding/maintaining your mod in my mod pack (tested for compatibility),
I have all the links and everything in README file and modpack page directly for ur mod,
all credit where its due.
https://community.playstarbound.com/resources/s3r1ous-mods.1358/
Asking if i have your permission to keep it in the pack? (i will take it out if you dont agree)
Andres
If you search up 'starbound brain tree' you'll see some images
Lemme know how it looks.