Stellaris

Stellaris

36 个评价
Increased Ship Size 4
   
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919.045 KB
2021 年 9 月 18 日 下午 5:03
5 月 31 日 上午 5:55
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Increased Ship Size 4

描述
Increased Ship Size 4
Supported version: 4.*

Increased ship size, for valuable ships.
A side effect is better performance. Due to the reduced number of ships.
Ship size means the size of the ship class used in naval capacity. (Command Points)

This mod is a spin-off from NoSpaceRace3. Feedback is welcome.

Compatibility
((( NSC3 - Season 1 )))
Fallen Empire Ships

ACOT is NOT compatible.

Mod Load Order
with Guilli Ship Components

Increased Ship Size 4
Guilli Ship Components
((( NSC3 - Season 1 )))

Features Overview
- Increased ship size (size of the ship class used in naval capacity) for Vanilla
73 条留言
tilarium 10 月 3 日 上午 7:25 
Issue in 4.1 where the mod is making all of the NSC ship sizes appear at least in the ship selector screen when making a new empire. Not sure if it is going to have any game implications or not, but wanted to report as something to be looked at and as a warning to others to not use in 4.1.
Guilliman 5 月 30 日 上午 9:02 
Fixing the ship sizes does not fix them within save, so I just lost a big save.
Guilliman 5 月 30 日 上午 8:43 
Your mod is deleting orbital rings, your ship sizes are out date. You'll have to compare all your overwrites with the base game files since a lot of changed to incorporate the new DLC ships.
Guilliman 5 月 30 日 上午 8:19 
I wish the mod was just increased ship sizes and no other changes. There's a lot of customization done which makes combining this mod with other mods very incompatible.

Why did you give science ships a 100 influence cost and higher alloy upkeep? Why are is there a define to lower the construction speed of construction ships? None of these changes are explained in the mod description. Had to spend a lot of time trying to figure out where these changes came from.
SolidSpaceDisk 5 月 25 日 下午 5:30 
This mod is also useful for ai to meet targeted naval cap for the stupid Military Readiness Act they voted for,lol
🆂🅷🅸🅾  [作者] 5 月 14 日 上午 10:29 
@stewoq
1. This has to do with the compatibility with NSC. Unfortunately I don't have much free time for modding anymore. I have now decided on the middle path. A frigate should now be able to be created manually in vanilla.
2. Here you have to give me more information. Take a look where your bonuses come from. And maybe your neighbor is a fool? xD
AbsentMinded 5 月 14 日 上午 1:00 
Yo. No need to correct me, if I'm wrong, jus two notes:
1. Frigates can't be constructed anymore, nor do they appear as corvettes. Didn't find an issue with other modes in this matter.
2. Is it possible to adjust the size of platforms? I kinda have a 200k bastion, while my neighbors barely have 10k fleets. :)

And now to the "thank you" part - you are awesome, amazing and a benefit to the community. Thank you from the bottom of my heart.
🆂🅷🅸🅾  [作者] 5 月 13 日 上午 11:11 
It's due to compatibility with NSC3. It should be fixed now.
HiddenPrior 5 月 11 日 下午 12:58 
Hi friend! Is anyone else having an issue where the starbase is not spawning on game start? I have these errors in the log:
[12:45:16][galaxy_generator.cpp:588]: Trying to create a ship for ship size starbase_starport that doesn't have a design
[12:45:16][galaxy_generator.cpp:561]: Failed to create starbase

This was using only ISS4, and I cleared/cleaned my mod cache.
Erockstol 5 月 11 日 上午 7:29 
Ey ai construction ships work now! I missed this mod